I have a deep and diverse background in game development, especially 3D gameplay animation, character and prop rigging, creation of tools in Python and MEL for asset management and export, and integration of animated assets into game engines such as Unreal and Unity. I’m driven to create compelling character expressions that excite players and challenge my own artistic horizons, while maintaining a keen interest and expertise in accomplishing it 100% on time and in budget. Since 2024, I’ve been animating on contract, and continue to improve my skills with personal projects like real-time cinematics, studying the new animation nodes in UE5, and pursuing additional training through cgCircuit and iAnimate.
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