I am a versatile Full-Stack Engineer with over 2.5 years of experience designing and building high-performance applications spanning web, backend, and real-time systems. My expertise includes microservices, cloud-native deployments, and low-latency architectures, processing over 1.5 million records daily using Kafka and gRPC pipelines. I have a strong academic foundation in computer science, focused on advanced rendering pipelines, real-time graphics, and scalable software solutions. I have proven skills in reducing latency, increasing throughput, and improving deployment efficiency through automated CI/CD. I am passionate about systems-level development, graphics, and data pipelines, seeking to contribute to cutting-edge teams building scalable, real-time, immersive digital experiences. I am open to roles in backend, full-stack, graphics, or platform engineering.

Tanmay Grover

I am a versatile Full-Stack Engineer with over 2.5 years of experience designing and building high-performance applications spanning web, backend, and real-time systems. My expertise includes microservices, cloud-native deployments, and low-latency architectures, processing over 1.5 million records daily using Kafka and gRPC pipelines. I have a strong academic foundation in computer science, focused on advanced rendering pipelines, real-time graphics, and scalable software solutions. I have proven skills in reducing latency, increasing throughput, and improving deployment efficiency through automated CI/CD. I am passionate about systems-level development, graphics, and data pipelines, seeking to contribute to cutting-edge teams building scalable, real-time, immersive digital experiences. I am open to roles in backend, full-stack, graphics, or platform engineering.

Available to hire

I am a versatile Full-Stack Engineer with over 2.5 years of experience designing and building high-performance applications spanning web, backend, and real-time systems. My expertise includes microservices, cloud-native deployments, and low-latency architectures, processing over 1.5 million records daily using Kafka and gRPC pipelines. I have a strong academic foundation in computer science, focused on advanced rendering pipelines, real-time graphics, and scalable software solutions.

I have proven skills in reducing latency, increasing throughput, and improving deployment efficiency through automated CI/CD. I am passionate about systems-level development, graphics, and data pipelines, seeking to contribute to cutting-edge teams building scalable, real-time, immersive digital experiences. I am open to roles in backend, full-stack, graphics, or platform engineering.

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Experience Level

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Work Experience

Software Development Engineer at Mirroar
December 1, 2024 - August 18, 2025
Engineered a Kafka-driven ingest pipeline streaming at least 1.5 million ServiceNow records per day into PostgreSQL with exactly-once semantics and under 5 seconds latency. Built gRPC and REST APIs for real-time dashboards, reducing internal ticket resolution time by 18%. Automated blue/green deployments on AWS ECS using Docker and GitHub Actions, achieving zero downtime and 90% faster rollbacks. Integrated Power BI for operational analytics and team performance metrics. Developed a custom UI module in Unity using WebGL shaders for interactive report rendering, enhancing Power BI dashboards for superior data visualization.
Software Development Engineer at AltWorld
June 1, 2023 - August 18, 2025
Refactored a 100K-line monolith into over 10 microservices using Domain-Driven Design and asynchronous messaging, reducing P99 latency by 30%. Optimized PostgreSQL and MongoDB schemas with indexing and batched writes, increasing throughput from 1700 to 2800 TPS. Designed a 3D UI and renderer for web using Unity WebGL and WebAssembly, enabling 60 FPS on mid-range mobile devices. Improved unit test coverage from 55% to 85%, halving bugs across three release cycles.
Junior Backend & Unity Developer at Lassopic
March 1, 2022 - August 18, 2025
Built a file-conversion microservice for glTF/OBJ/FBX formats using the MERN stack supporting over 10GB daily with less than 250ms latency. Developed custom Unity shaders for mobile AR rendering with dynamic lighting, maintaining 60 FPS across Android devices. Mentored two junior engineers in Unity, WebGL, and OpenCV, improving AR module delivery by one full release cycle.

Education

Master of Science in Computer Science at Clark University
August 1, 2023 - May 1, 2025
Bachelor of Engineering in Computer Science at Chitkara University
August 1, 2018 - July 1, 2022

Qualifications

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Industry Experience

Software & Internet, Gaming, Media & Entertainment