For more than ten years, I led 3D animation and modeling courses as the Animation Department Head at Frisco ISD while simultaneously building a successful freelance career as a 3D modeler. In 2022, I worked as the primary prop and set modeler on the indie game Misadventures of Mollie and Mordecai by Lunarfall, where I developed high-quality assets to enhance the game world. I excel at collaborating with creative teams and enjoy mentoring others in 3D asset creation. My focus is always on delivering models that communicate character and story.

Jim W. Clayton

For more than ten years, I led 3D animation and modeling courses as the Animation Department Head at Frisco ISD while simultaneously building a successful freelance career as a 3D modeler. In 2022, I worked as the primary prop and set modeler on the indie game Misadventures of Mollie and Mordecai by Lunarfall, where I developed high-quality assets to enhance the game world. I excel at collaborating with creative teams and enjoy mentoring others in 3D asset creation. My focus is always on delivering models that communicate character and story.

Available to hire

For more than ten years, I led 3D animation and modeling courses as the Animation Department Head at Frisco ISD while simultaneously building a successful freelance career as a 3D modeler. In 2022, I worked as the primary prop and set modeler on the indie game Misadventures of Mollie and Mordecai by Lunarfall, where I developed high-quality assets to enhance the game world.

I excel at collaborating with creative teams and enjoy mentoring others in 3D asset creation. My focus is always on delivering models that communicate character and story.

See more

Work Experience

Primary Prop and Set Modeler at Lunarfall - Misadventures of Mollie and Mordecai (Game Dev)
January 1, 2022 - Present
Created high-quality assets and environments for various game levels using industry-standard tools including Maya, ZBrush, and Substance Painter. Developed UV maps, textured assets, and custom shaders to enhance visual complexity and game aesthetics. Collaborated with design teams to ensure artistic and technical alignment with gameplay requirements.

Education

Bachelor of Fine Arts in Media Art & Animation at Art Institute of Dallas
January 11, 2030 - June 1, 2014

Qualifications

3D Character Workshop
January 11, 2030 - August 20, 2025

Industry Experience

Education, Gaming, Media & Entertainment, Software & Internet