I am a motion and visual designer with over 25 years of experience creating digital-first design systems, UI/UX motion, and branded campaigns for global clients. I specialize in translating complex, technical concepts into clear and effective visuals for enterprise audiences. I collaborate closely with marketing, product, and sales teams to produce high-quality work efficiently. My expertise includes directing motion strategies for social and interactive campaigns, building modular design systems, and working with 2D/3D real-time environments using tools like Unreal Engine and Maya. I have been recognized with multiple Telly Awards for art direction and motion design and have a passion for combining creativity with technical skills to drive results.

Ricardo Bernardini

I am a motion and visual designer with over 25 years of experience creating digital-first design systems, UI/UX motion, and branded campaigns for global clients. I specialize in translating complex, technical concepts into clear and effective visuals for enterprise audiences. I collaborate closely with marketing, product, and sales teams to produce high-quality work efficiently. My expertise includes directing motion strategies for social and interactive campaigns, building modular design systems, and working with 2D/3D real-time environments using tools like Unreal Engine and Maya. I have been recognized with multiple Telly Awards for art direction and motion design and have a passion for combining creativity with technical skills to drive results.

Available to hire

I am a motion and visual designer with over 25 years of experience creating digital-first design systems, UI/UX motion, and branded campaigns for global clients. I specialize in translating complex, technical concepts into clear and effective visuals for enterprise audiences. I collaborate closely with marketing, product, and sales teams to produce high-quality work efficiently.

My expertise includes directing motion strategies for social and interactive campaigns, building modular design systems, and working with 2D/3D real-time environments using tools like Unreal Engine and Maya. I have been recognized with multiple Telly Awards for art direction and motion design and have a passion for combining creativity with technical skills to drive results.

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Work Experience

Senior VFX & Motion Designer at TheAttic.tv
December 31, 2022 - August 21, 2025
Created scalable motion design systems and presentation toolkits for clients such as EA Sports, HBO Latin America, Disney, and Discovery. Automated production workflows with custom After Effects scripting generating over 3,000 modular graphics for NFL Network/EA Sports Draft rapidly. Developed campaign identity systems ensuring consistent branding across broadcast, digital, and social media. Collaborated closely with Art Directors and Product Designers to codify animation principles, typography, and color systems to ensure repeatable high-quality output.
Senior VFX & Motion Designer at TheAttic.tv
December 31, 2022 - August 21, 2025
Developed scalable motion design systems and presentation toolkits for clients such as EA Sports, HBO Latin America, Disney, and Discovery. Automated production workflows using custom After Effects scripting to generate over 3,000 modular graphics for NFL Network/EA Sports Draft. Created campaign identity systems ensuring format consistency across broadcast, digital, and social platforms. Worked alongside Art Directors and Product Designers to formalize animation principles, typography, and color standards for high quality repeatable work.
Senior VFX & Motion Designer at TheAttic.tv
December 31, 2022 - August 21, 2025
Developed scalable motion design systems and presentation toolkits for clients such as EA Sports, HBO Latin America, Disney, and Discovery. Automated production with custom After Effects scripting, producing over 3,000 modular graphics for NFL Network/EA Sports Draft in under two weeks. Built campaign identity systems for HBO’s Game of Thrones and Discovery IDs ensuring consistency across broadcast, digital, and social formats. Collaborated with art directors and product designers to codify animation, typography, and color principles for repeatable quality.
Character Animation / Environment Design at Disney Cruise Line
December 31, 2021 - August 21, 2025
Created real-time character animations and environments for the live entertainment production “Strange Academy: A Spellbinding Spectacular” using Unreal Engine, Maya, and 3ds Max. Developed animated visual content for large-scale live shows, balancing technical precision with audience clarity.
Instructor - Advanced Motion Graphics & VFX at International Academy of Design & Technology
December 31, 2012 - August 21, 2025
Taught advanced courses in Motion Graphics and VFX focusing on After Effects, Cinema 4D, and Maya. Emphasized professional workflows, iterative design, and cross-functional collaboration with teams to prepare students for industry challenges.
Instructor - Advanced Motion Graphics & VFX at International Academy of Design & Technology
December 31, 2012 - August 21, 2025
Taught courses focusing on advanced motion graphics and visual effects using After Effects, Cinema 4D, and Maya. Emphasized professional workflows, iterative design, and collaboration across functions to prepare students for real-world industry scenarios.
Creative Director / Senior Motion & Visual Designer at Tentara Studios
January 1, 2001 - Present
Delivered digital-first campaigns, paid ads, and sales enablement materials for major clients including Disney, Netflix, HBO, Discovery Channel, EA Sports, Citizen Watch, and Trolli. Built modular design systems and toolkits supporting multi-channel execution, improving production velocity. Directed motion strategy for paid social and interactive campaigns, increasing click-through rates by up to 40% through iterative design and testing. Developed real-time character animations and environments using Unreal Engine, Maya, and 3ds Max for Disney’s Strange Academy. Collaborated with marketing, product, and engineering teams to translate complex technical ideas into enterprise-ready visuals and to integrate assets into system-level workflows. Maintained and evolved brand guidelines and design systems ensuring consistent branding across all digital channels.
Creative Director / Senior Motion & Visual Designer at Tentara Studios
January 1, 2001 - Present
Led creative direction and designed digital-first campaigns, paid ads, and sales enablement materials for major clients including Disney, Netflix, HBO, Discovery Channel, EA Sports, Citizen Watch, and Trolli. Built modular design systems and toolkits for multi-channel consistency and faster production. Directed motion strategy to improve paid social campaign CTR by up to 40%. Created real-time character animations and environments for Disney's Marvel Day at Sea using tools like Unreal Engine, Maya, and 3ds Max. Collaborated closely with marketing, product, and engineering teams to translate technical concepts into enterprise-ready visuals and integrate assets within system workflows. Maintained and evolved brand guidelines across various digital touchpoints.
Creative Director / Motion Designer at Tentara Studios
January 1, 2001 - Present
Led production of technical walkthroughs, infographics, and motion explainers for clients including Disney, Netflix, HBO, Discovery Channel, EA Sports, Citizen’s Watch, and Trolli Gummies. Created animated explainers that simplify technical content and increase audience engagement. Designed short-form video and kinetic text-driven motion graphics achieving ad CTR performance improvements up to 40%. Managed the full production cycle from ideation to delivery under strict deadlines.

Education

B.A. in Visual Arts & Design at Instituto de Diseño de Caracas, Venezuela
January 11, 2030 - August 21, 2025
B.A. in Electrical Engineering at Universidad Santa Maria de Caracas, Venezuela
January 11, 2030 - August 21, 2025
B.A. in Visual Arts & Design at Instituto de Diseño de Caracas, Venezuela
January 11, 2030 - August 21, 2025
B.A. in Electrical Engineering at Universidad Santa Maria de Caracas, Venezuela
January 11, 2030 - August 21, 2025
B.A. in Visual Arts & Design at Instituto de Diseño de Caracas, Venezuela
January 11, 2030 - August 21, 2025
B.A. in Electrical Engineering at Universidad Santa Maria de Caracas, Venezuela
January 11, 2030 - August 21, 2025

Qualifications

Telly Awards — Branded Content, Art Direction & Motion Design
January 11, 2030 - August 21, 2025
Best Sci-Fi Short, Miami Film Festival for '92 Mars'
January 1, 2019 - August 21, 2025

Industry Experience

Media & Entertainment, Software & Internet, Consumer Goods, Education