I have a strong passion for game development and software engineering, demonstrated through my experience building a pure ECS engine in C++ and developing games using Unity, Swift, and Unreal Engine. I enjoy working collaboratively in agile teams and managing projects to deliver solutions such as mobile apps tailored to customer specifications. I bring a solid technical background with knowledge of multiple programming languages and frameworks, and a drive to continuously improve my skills and produce quality results. My professional journey includes roles in junior development and data analysis where I utilize my technical expertise to analyze data, reduce redundancies, and optimize platforms. I communicate effectively with clients and team members through documentation and presentations, ensuring transparency and alignment throughout project lifecycles. I value creativity, technical excellence, and efficient team management to contribute positively to diverse projects within the tech and gaming sectors.

Vinod Bandla M

I have a strong passion for game development and software engineering, demonstrated through my experience building a pure ECS engine in C++ and developing games using Unity, Swift, and Unreal Engine. I enjoy working collaboratively in agile teams and managing projects to deliver solutions such as mobile apps tailored to customer specifications. I bring a solid technical background with knowledge of multiple programming languages and frameworks, and a drive to continuously improve my skills and produce quality results. My professional journey includes roles in junior development and data analysis where I utilize my technical expertise to analyze data, reduce redundancies, and optimize platforms. I communicate effectively with clients and team members through documentation and presentations, ensuring transparency and alignment throughout project lifecycles. I value creativity, technical excellence, and efficient team management to contribute positively to diverse projects within the tech and gaming sectors.

Available to hire

I have a strong passion for game development and software engineering, demonstrated through my experience building a pure ECS engine in C++ and developing games using Unity, Swift, and Unreal Engine. I enjoy working collaboratively in agile teams and managing projects to deliver solutions such as mobile apps tailored to customer specifications. I bring a solid technical background with knowledge of multiple programming languages and frameworks, and a drive to continuously improve my skills and produce quality results.

My professional journey includes roles in junior development and data analysis where I utilize my technical expertise to analyze data, reduce redundancies, and optimize platforms. I communicate effectively with clients and team members through documentation and presentations, ensuring transparency and alignment throughout project lifecycles. I value creativity, technical excellence, and efficient team management to contribute positively to diverse projects within the tech and gaming sectors.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Work Experience

Junior Data Analyst at Terra
April 30, 2024 - August 22, 2025
Handled large data subsets for parsing and analysis, focused on reducing redundancies in aggregate websites and reported strategies to optimize usage of Azure cloud services.
Junior Developer at Mayne Island Chamber of Commerce
May 31, 2023 - August 22, 2025
Contributed to BCIT’s ISSP program by building front-end code using Flutter and back-end databases in MongoDB. Led deployment of the mobile app 'Mayne Time' to iOS and Google Play stores, and created weekly client progress presentations.
Junior Data Analyst at Terra
April 30, 2024 - August 26, 2025
Parsed and analyzed large subsets of data, worked on reducing redundancies in aggregate websites, and reported strategies to optimize usage of Azure.
Junior Developer at Mayne Island Chamber of Commerce
May 31, 2023 - August 26, 2025
Part of BCIT's ISSP program where I built front-end code using Flutter and backend databases with MongoDB. Led deployment onto iOS and Google Play Stores for the 'Mayne Time' app and created weekly PowerPoints to update the client on progress.

Education

Bachelor of Applied Sciences at British Columbia Institute of Technology
January 1, 2023 - January 1, 2025
Computer Systems Technology Diploma at British Columbia Institute of Technology
January 1, 2022 - January 1, 2023
Computer Systems Certificate at British Columbia Institute of Technology
January 1, 2020 - January 1, 2021
Bachelor of Applied Sciences at British Columbia Institute of Technology
January 1, 2023 - January 1, 2025
Computer Systems Technology Diploma at British Columbia Institute of Technology
January 1, 2022 - January 1, 2023
Computer Systems Certificate at British Columbia Institute of Technology
January 1, 2020 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Professional Services, Education

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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