With 15 years of honed expertise as a senior animator within the gaming industry, I offer a wealth of game development knowledge as well as cinematic and gameplay versatility. My proficiency extends across the spectrum, from refining cinematic pipelines to pioneering advancements in AI and player animation, all while cultivating and maintaining a distinctive style and immersive atmosphere. Throughout my career, I have established high-quality workflows, provided mentorship, and played pivotal roles in defining AI and animation aesthetics. I bring strong leadership skills, rapid prototyping abilities, and proven success in working with key executives to deliver memorable and story-driven cinematic experiences.

Justin Little

With 15 years of honed expertise as a senior animator within the gaming industry, I offer a wealth of game development knowledge as well as cinematic and gameplay versatility. My proficiency extends across the spectrum, from refining cinematic pipelines to pioneering advancements in AI and player animation, all while cultivating and maintaining a distinctive style and immersive atmosphere. Throughout my career, I have established high-quality workflows, provided mentorship, and played pivotal roles in defining AI and animation aesthetics. I bring strong leadership skills, rapid prototyping abilities, and proven success in working with key executives to deliver memorable and story-driven cinematic experiences.

Available to hire

With 15 years of honed expertise as a senior animator within the gaming industry, I offer a wealth of game development knowledge as well as cinematic and gameplay versatility. My proficiency extends across the spectrum, from refining cinematic pipelines to pioneering advancements in AI and player animation, all while cultivating and maintaining a distinctive style and immersive atmosphere.

Throughout my career, I have established high-quality workflows, provided mentorship, and played pivotal roles in defining AI and animation aesthetics. I bring strong leadership skills, rapid prototyping abilities, and proven success in working with key executives to deliver memorable and story-driven cinematic experiences.

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Work Experience

Advance Animator at Certain Affinity
January 1, 2023 - Present
Defined and provided high quality workflow and animation to elevate the aesthetics of a pitch project, receiving very positive reception by multiple potential partners. Established a cinematic pipeline and workflow that brings high-quality cinematics in a condensed game development timeline. Provided mentorship and game development experience to various co-development projects.
Senior Animator at Retro Studios
December 1, 2022 - August 22, 2025
Established a cinematic pipeline that provided a framework for reworking content for the Metroid Prime: Remastered release as well as defining and producing cinematic content for Metroid Prime 4. Played a pivotal role in defining the various AI and aesthetic animation movement sets, including prototyping the ‘feel’ and defining the polish for the desired style. Worked with key executives from overseas to produce cinematic content that fits the existing IP and style. Mentored other animators and departments on pipeline, workflow, animation, and prototype initiatives. Directed and designed presentations showcasing art department content that garnered excitement from executives and leadership.
Senior Animator at Vicarious Visions
June 1, 2016 - August 22, 2025
Pivotal to the prestige of the cinematics department by defining and directing various in-game cinematics as well as promotional commercial content (via directing and animating). Established a high quality, fast-paced pipeline exceeding standards for the Skylanders franchise by providing memorable and entertaining content for the children's demographic. Mentored peers and improved workflow and tools for the team.
Animator at Vigil Games
May 1, 2012 - August 22, 2025
First studio in the gaming industry. Played a key role supporting Darksiders 2 cinematics as well as gameplay AI animation.

Education

Bachelor of Computer Science at Full Sail University
August 1, 2008 - June 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet