I am a dynamic 3D Character Animator with over 12 years of experience in creating engaging animations for video games, films, and commercials. Skilled in Maya, Rokoko Studio, and Unreal, I specialize in rigging, motion capture, and technical pipelines. I am committed to delivering high-quality animations that align with artistic vision and project goals.
Throughout my career, I have successfully led animation teams, mentored junior animators, and managed production pipelines to ensure timely delivery and enhanced client satisfaction. I continuously explore new tools to improve workflow efficiency and enjoy collaborating with teams across international projects.
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