I am a versatile and performance-driven Full-Stack and Systems Engineer with over 3.5 years of experience building high-performance applications, real-time systems, and immersive AR/VR experiences. I have a strong foundation in microservices architecture, cloud-native deployments, and graphics/rendering pipelines, with a proven track record of designing solutions processing over 1.5 million records daily, significantly reducing latency and improving deployment processes. My academic background supports my passion for real-time rendering and systems design, and I continually engage in research and product development projects such as real-time global illumination pipelines and photorealistic mobile AAA racing games. I thrive in collaborative Agile environments and constantly aim to deliver scalable, modular, and efficient software solutions.

Tanmay Grover

I am a versatile and performance-driven Full-Stack and Systems Engineer with over 3.5 years of experience building high-performance applications, real-time systems, and immersive AR/VR experiences. I have a strong foundation in microservices architecture, cloud-native deployments, and graphics/rendering pipelines, with a proven track record of designing solutions processing over 1.5 million records daily, significantly reducing latency and improving deployment processes. My academic background supports my passion for real-time rendering and systems design, and I continually engage in research and product development projects such as real-time global illumination pipelines and photorealistic mobile AAA racing games. I thrive in collaborative Agile environments and constantly aim to deliver scalable, modular, and efficient software solutions.

Available to hire

I am a versatile and performance-driven Full-Stack and Systems Engineer with over 3.5 years of experience building high-performance applications, real-time systems, and immersive AR/VR experiences. I have a strong foundation in microservices architecture, cloud-native deployments, and graphics/rendering pipelines, with a proven track record of designing solutions processing over 1.5 million records daily, significantly reducing latency and improving deployment processes.

My academic background supports my passion for real-time rendering and systems design, and I continually engage in research and product development projects such as real-time global illumination pipelines and photorealistic mobile AAA racing games. I thrive in collaborative Agile environments and constantly aim to deliver scalable, modular, and efficient software solutions.

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Experience Level

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Work Experience

Software Development Engineer at Cisco, USA
June 1, 2024 - Present
Led the development of a Kafka-based pipeline capable of ingesting over 1.5 million ServiceNow records per day with less than 5 seconds latency and exactly-once processing semantics. Integrated Power BI for delivering real-time analytics and operational insights, and developed both gRPC and REST APIs to support real-time dashboards, enhancing ticket resolution efficiency by 18%. Successfully automated zero-downtime blue/green deployments on AWS ECS using Docker and GitHub Actions to improve deployment reliability.
Software Development Engineer at Hexaware Technologies, Bangalore, India
June 1, 2023 - August 25, 2025
Decomposed a large monolithic codebase into over 10 microservices using Domain-Driven Design and asynchronous messaging, reducing 99th percentile latency by 30%. Optimized databases and indexing strategies to increase throughput from 1700 to 2800 transactions per second. Built Unity WebGL-based 3D UI achieving 60 FPS on mobile browsers, and boosted unit test coverage from 55% to 85%, which cut defect rates in half over three releases. Translated business requirements into scalable and modular features using Java Spring Boot, JavaScript frameworks (React/Angular), and RESTful microservices. Actively contributed to Agile/Scrum ceremonies to refine user stories and acceptance criteria.
Junior Backend & Unity Developer at Accenture, Chennai, India
March 1, 2022 - August 25, 2025
Developed a microservice managing over 10GB daily file conversions (glTF/OBJ/FBX) with under 250 ms latency. Created mobile-optimized AR shaders in Unity supporting dynamic lighting at 60 FPS. Mentored junior developers, accelerating AR module deliveries by one full sprint. Applied design patterns and best coding practices to build reusable components. Authored and automated unit tests ensuring code quality and reliability. Collaborated closely with designers and frontend teams for integrating assets, animations, and scripts, while optimizing performance and debugging backend and Unity-related issues. Participated in Agile sprints to deliver features on time adhering to coding standards.

Education

Master of Science in Computer Science at Clark University, Worcester, MA
August 1, 2023 - May 1, 2025
Bachelor of Engineering in Computer Science at Chitkara University, Punjab, India
August 1, 2018 - July 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Telecommunications, Professional Services