Hello! I'm a digital artist with five years of experience proficient in illustration, character design, concept art, and comic art. I've led teams in game development and created high-quality assets for video games, comics, and interactive media projects. In addition, I possess strong skills in collaborative work, organization, and production. I aim to use my extensive knowledge of industry-standard software to create vibrant art that brings stories to life.

Jayo Kuo

Hello! I'm a digital artist with five years of experience proficient in illustration, character design, concept art, and comic art. I've led teams in game development and created high-quality assets for video games, comics, and interactive media projects. In addition, I possess strong skills in collaborative work, organization, and production. I aim to use my extensive knowledge of industry-standard software to create vibrant art that brings stories to life.

Available to hire

Hello! I’m a digital artist with five years of experience proficient in illustration, character design, concept art, and comic art. I’ve led teams in game development and created high-quality assets for video games, comics, and interactive media projects. In addition, I possess strong skills in collaborative work, organization, and production. I aim to use my extensive knowledge of industry-standard software to create vibrant art that brings stories to life.

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Language

Japanese
Intermediate
Chinese
Fluent

Work Experience

Project Director at 3 More Days
June 29, 2025 - August 26, 2025
Led a team of 3-5 game design students to create a fully developed game within 8 months. Created high-quality character sprites with detailed rendering and designed all UI assets. Provided further work as assistant background and cutscene artist. Organized production timeline, scheduled meetings, assigned tasks, and provided consistent feedback to the team.
Editor-in-Chief at Fish Rap Live!
June 30, 2025 - August 27, 2025
Led creative direction for a bi-quarterly university publication. Utilized graphic design skills to create high-quality, multi-page issues. Trained members in industry-standard software such as Adobe InDesign and Photoshop. Organized production workshops, weekly meetings, funding presentations, and outreach campaigns. Increased membership by 200% over 3 years.
Teaching Assistant at University of California, Santa Cruz
December 31, 2024 - August 27, 2025
Worked as TA for Business of Games, an upper-division class on career paths in game design. Graded over 15 student papers weekly to critique project pitches, marketing briefs, and more. Worked with professor to modify assignment guidelines based on student feedback.

Education

BA Art & Design, Games and Playable Media at University of California, Santa Cruz
January 1, 2021 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education