I am a creative and detail-oriented 3D Generalist currently pursuing Game Design and Simulation at Georgian College. I am proficient in Blender, Unreal Engine 5, and Adobe Substance Painter, with a solid foundation in 3D modeling, rendering, and interactive environments. I am passionate about transforming concepts into immersive experiences across games, product visualizations, and interactive media. Throughout my freelance work and role at Dry State Studios, I have designed game-ready assets, interactive environments, and immersive levels, utilizing real-time rendering technologies and collaborating with small teams to deliver polished interactive experiences. I am enthusiastic about combining creativity with technical skills to contribute to innovative projects in the gaming and digital media industry.

Padalingam Velmurugan

I am a creative and detail-oriented 3D Generalist currently pursuing Game Design and Simulation at Georgian College. I am proficient in Blender, Unreal Engine 5, and Adobe Substance Painter, with a solid foundation in 3D modeling, rendering, and interactive environments. I am passionate about transforming concepts into immersive experiences across games, product visualizations, and interactive media. Throughout my freelance work and role at Dry State Studios, I have designed game-ready assets, interactive environments, and immersive levels, utilizing real-time rendering technologies and collaborating with small teams to deliver polished interactive experiences. I am enthusiastic about combining creativity with technical skills to contribute to innovative projects in the gaming and digital media industry.

Available to hire

I am a creative and detail-oriented 3D Generalist currently pursuing Game Design and Simulation at Georgian College. I am proficient in Blender, Unreal Engine 5, and Adobe Substance Painter, with a solid foundation in 3D modeling, rendering, and interactive environments. I am passionate about transforming concepts into immersive experiences across games, product visualizations, and interactive media.

Throughout my freelance work and role at Dry State Studios, I have designed game-ready assets, interactive environments, and immersive levels, utilizing real-time rendering technologies and collaborating with small teams to deliver polished interactive experiences. I am enthusiastic about combining creativity with technical skills to contribute to innovative projects in the gaming and digital media industry.

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Work Experience

Freelance 3D Artist / Unreal Engine Generalist at Freelance
January 1, 2021 - Present
Designed game-ready assets and interactive environments using Blender and Unreal Engine 5. Built real-time scenes with Lumen lighting, Nanite meshes, and master materials. Developed small playable demos focusing on visual storytelling and performance optimization. Delivered product visualization renders for early-stage prototypes and advertising mockups.
Level Designer & Environment Artist at Dry State Studios
December 31, 2022 - August 27, 2025
Designed immersive levels and natural environments for a third-person action game using Unreal Engine 4 & 5. Created modular 3D assets and terrain using Blender, applying optimized UVs and baked maps. Implemented lighting setups and atmospheric effects to enhance mood and gameplay clarity. Collaborated with a small team to balance gameplay flow, optimize assets, and build interactive elements. Took ownership of level blockouts, asset integration, and visual polish phases through milestone sprints.

Education

Game Design and Simulation at Georgian College, Barrie, ON
January 1, 2024 - August 27, 2025
Bachelor of Computer Applications at St. John’s College, Tirunelveli
January 1, 2020 - January 1, 2023

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Consumer Goods, Professional Services