I am a creative and detail-oriented 3D Generalist currently pursuing Game Design and Simulation at Georgian College. I am proficient in Blender, Unreal Engine 5, and Adobe Substance Painter, with a solid foundation in 3D modeling, rendering, and interactive environments. I am passionate about transforming concepts into immersive experiences across games, product visualizations, and interactive media. Throughout my freelance work and role at Dry State Studios, I have designed game-ready assets, interactive environments, and immersive levels, utilizing real-time rendering technologies and collaborating with small teams to deliver polished interactive experiences. I am enthusiastic about combining creativity with technical skills to contribute to innovative projects in the gaming and digital media industry.

Padalingam Velmurugan

I am a creative and detail-oriented 3D Generalist currently pursuing Game Design and Simulation at Georgian College. I am proficient in Blender, Unreal Engine 5, and Adobe Substance Painter, with a solid foundation in 3D modeling, rendering, and interactive environments. I am passionate about transforming concepts into immersive experiences across games, product visualizations, and interactive media. Throughout my freelance work and role at Dry State Studios, I have designed game-ready assets, interactive environments, and immersive levels, utilizing real-time rendering technologies and collaborating with small teams to deliver polished interactive experiences. I am enthusiastic about combining creativity with technical skills to contribute to innovative projects in the gaming and digital media industry.

Available to hire

I am a creative and detail-oriented 3D Generalist currently pursuing Game Design and Simulation at Georgian College. I am proficient in Blender, Unreal Engine 5, and Adobe Substance Painter, with a solid foundation in 3D modeling, rendering, and interactive environments. I am passionate about transforming concepts into immersive experiences across games, product visualizations, and interactive media.

Throughout my freelance work and role at Dry State Studios, I have designed game-ready assets, interactive environments, and immersive levels, utilizing real-time rendering technologies and collaborating with small teams to deliver polished interactive experiences. I am enthusiastic about combining creativity with technical skills to contribute to innovative projects in the gaming and digital media industry.

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Work Experience

Level Designer & Environment Artist at Dry State Studios
December 31, 2022 - August 27, 2025
Designed immersive levels and natural environments for a third-person action game using Unreal Engine 4 & 5. Created modular 3D assets and terrain using Blender, applying optimized UVs and baked maps. Implemented lighting setups and atmospheric effects to enhance mood and gameplay clarity. Collaborated with a small team to balance gameplay flow, optimize assets, and build interactive elements. Took ownership of level blockouts, asset integration, and visual polish phases through milestone sprints.
Freelance 3D Artist / Unreal Engine Generalist at Freelance
January 1, 2021 - Present
Designed game-ready assets and interactive environments using Blender and Unreal Engine 5. Built real-time scenes with Lumen lighting, Nanite meshes, and master materials. Developed small playable demos focusing on visual storytelling and performance optimization. Delivered product visualization renders for early-stage prototypes and advertising mockups.

Education

Game Design and Simulation at Georgian College, Barrie, ON
January 1, 2024 - August 27, 2025
Bachelor of Computer Applications at St. John’s College, Tirunelveli
January 1, 2020 - January 1, 2023

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Consumer Goods, Professional Services