Hi, I’m Skylar Yuen, a creative and detail-oriented 3D artist with a strong foundation in game art, animation, and lighting. I specialize in lighting design for stylized or realistic environments and enjoy delivering game-ready assets in Unreal. I’m highly collaborative, adaptable, and passionate about storytelling, with experience in 2D and 3D production, texture work in Substance Painter/Designer, and close collaboration with art leads and tech teams.

Skylar Yuen

Hi, I’m Skylar Yuen, a creative and detail-oriented 3D artist with a strong foundation in game art, animation, and lighting. I specialize in lighting design for stylized or realistic environments and enjoy delivering game-ready assets in Unreal. I’m highly collaborative, adaptable, and passionate about storytelling, with experience in 2D and 3D production, texture work in Substance Painter/Designer, and close collaboration with art leads and tech teams.

Available to hire

Hi, I’m Skylar Yuen, a creative and detail-oriented 3D artist with a strong foundation in game art, animation, and lighting. I specialize in lighting design for stylized or realistic environments and enjoy delivering game-ready assets in Unreal.

I’m highly collaborative, adaptable, and passionate about storytelling, with experience in 2D and 3D production, texture work in Substance Painter/Designer, and close collaboration with art leads and tech teams.

See more

Work Experience

Environment & Lighting Artist at Mirror Mementos
November 30, 2024 - August 29, 2025
Created game-ready environment materials using Substance Designer. Modeled and textured 3D props with Blender, Maya, and Substance Painter. Developed game-ready assets for exterior and interior scenes in Unreal Engine, collaborating with level designers to align asset functionality.
Material Artist at Tide Star
April 30, 2025 - August 29, 2025
Designed procedural materials in Substance Designer to ensure high-quality textures and materials for game engines. Created game-ready materials in Unreal Engine, enhancing project efficiency and visual appeal. Developed high and low poly assets with detailed textures for an interactive game world. Adapted 2D concepts into 3D textures.
Freelance 2D Illustrator
June 1, 2021 - Present
Designed characters, environments, props, and scenes for clients. Translated written ideas into engaging visual content, adapting to various art styles. Built 3D references to support 2D illustrations and ensure consistency. Managed client communications, revisions, contracts, and schedules independently.
3D Props & Generalist at Sickware Studio
September 1, 2025 - Present
Create game-ready weapons based on concept arts; create game-ready VFX suitable for the weapons; texture in Substance Painter; work tightly with Art leads and tech teams.
Freelance 2D Illustrator at Self-employed / Freelance
June 1, 2021 - Present
Designed characters, environments, props, and scenes for clients; translated written ideas into engaging visual content, adapting to various art styles; built 3D references to support 2D illustrations and ensure consistency; managed client communications, revisions, contracts, and schedules independently.

Education

Diploma at Centennial College
January 1, 2024 - April 1, 2025
Diploma at ActplusHK
December 1, 2020 - March 1, 2022
Diploma at Centennial College (Game Art)
January 1, 2024 - April 1, 2025
Diploma at ActplusHK (3D Animation)
December 1, 2020 - March 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Other