I am a 3D animator and 3D rigging artist with more than 4 years of experience in game animation. I have been involved in various projects focusing on developing detailed rigged characters and creature animations with clean deformation and user-friendly controllers. I collaborate effectively with gameplay programmers to ensure smooth integration of rigs and animations within game engines.
My skills include 3D modeling, animation, rigging, and integration of animations in Unreal Engine 5. I specialize in monster and creature animation with gore and horror aesthetics, and have developed animations tailored for animals, birds, machinery, and cinematic sequences. I am confident that my experience and creativity will make me a valuable asset to new projects and teams.
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