I am Richard Dunn, a highly efficient and fast asset and environment creator with over 23 years of hands-on industry experience as an artist. I specialize in creating photorealistic hard surface models, environments, and some character assets, with expertise in using efficient and custom techniques honed over many years. I enjoy UV work and texture creation using traditional and modern software tools.
I have also successfully taught Games Development specializing in asset creation for four years and have stayed current by practicing and updating my craft daily. I have contributed to various projects including game development, TV, architectural visualization, and industrial design, demonstrating solid knowledge of environment layout, lighting, and real-time rendering with Unreal Engine and other software suites.
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Real-time Architectural Visualisation of Sydney Street
These are the highlights from the last 2 years of my work working for a major game studio.
This reel is the last 2 years highlights of Stylised work.
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