I am Richard Dunn, a highly efficient and fast asset and environment creator with over 23 years of hands-on industry experience as an artist. I specialize in creating photorealistic hard surface models, environments, and some character assets, with expertise in using efficient and custom techniques honed over many years. I enjoy UV work and texture creation using traditional and modern software tools. I have also successfully taught Games Development specializing in asset creation for four years and have stayed current by practicing and updating my craft daily. I have contributed to various projects including game development, TV, architectural visualization, and industrial design, demonstrating solid knowledge of environment layout, lighting, and real-time rendering with Unreal Engine and other software suites.

Richard Dunn

I am Richard Dunn, a highly efficient and fast asset and environment creator with over 23 years of hands-on industry experience as an artist. I specialize in creating photorealistic hard surface models, environments, and some character assets, with expertise in using efficient and custom techniques honed over many years. I enjoy UV work and texture creation using traditional and modern software tools. I have also successfully taught Games Development specializing in asset creation for four years and have stayed current by practicing and updating my craft daily. I have contributed to various projects including game development, TV, architectural visualization, and industrial design, demonstrating solid knowledge of environment layout, lighting, and real-time rendering with Unreal Engine and other software suites.

Available to hire

I am Richard Dunn, a highly efficient and fast asset and environment creator with over 23 years of hands-on industry experience as an artist. I specialize in creating photorealistic hard surface models, environments, and some character assets, with expertise in using efficient and custom techniques honed over many years. I enjoy UV work and texture creation using traditional and modern software tools.

I have also successfully taught Games Development specializing in asset creation for four years and have stayed current by practicing and updating my craft daily. I have contributed to various projects including game development, TV, architectural visualization, and industrial design, demonstrating solid knowledge of environment layout, lighting, and real-time rendering with Unreal Engine and other software suites.

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Work Experience

Generalist and Prop / Environment Artist at Plastic Wax
May 1, 2025 - August 31, 2025
Created all types of assets from modeling to texturing, laid out environments for cameras and animation, built and lit sets and environments in Unreal Engine 5. Also involved in character prop and garment creation.
Lead Artist at Situ Systems
January 1, 2023 - August 31, 2025
Responsible for creation of all content including rendering, modeling, texturing, and lighting.
Lead 3D Artist at ConceptV
April 1, 2021 - August 31, 2025
Led a team of 4 artists creating Pano Tours and large-scale developments including whole suburbs and city blocks. Responsible for modeling, UVing, and texturing.
Freelance/Contractor - Modeller, Texture Artist and Shader Artist at Pixel Zoo
July 1, 2020 - August 31, 2025
Modeled, textured, and shaded props and characters for broadcast including hero subsurface characters and environment assets using Substance Suite.
3D and Senior Technical Artist (Contract) at V2i
June 1, 2019 - August 31, 2025
Created high-quality 3D content for real-time use. Designed and implemented modeling pipelines and large-scale projects in UE4. Optimized projects to improve performance and trained staff on UE4 workflows and asset management. Implemented dynamic lighting systems including GI and raytracing.
Distant Games Tutor at Prime Learning
April 1, 2018 - August 31, 2025
Tutored students and other tutors in all aspects of UE4, including courseware content creation and porting from UDK to UE4. Educated non-technical tutors on engine workflows. Selected as one of two tutors to complete course teach-out before company closure.
3D Modeller / Visualisation Artist at Plush Interiors
April 1, 2014 - August 31, 2025
Performed 3D modelling and visualization of custom furniture and superyacht interiors, producing both artistic and photorealistic renderings.
3D Modeller, Visualisation and Animator at Seatransport Solutions
December 1, 2009 - August 31, 2025
Performed 3D modelling, visualisation, animation, simulations, 2D and 3D drafting using Rhino 3D, Autocad 2007, and Maya; worked remotely from home office with specialized computer equipment and software.
Furniture Maker and Designer at Various companies
January 1, 2010 - August 31, 2025
Involved in design and modelling prototypes in computer graphics and evolution of those designs to physical building.
Generalist and Prop / Environment Artist at Plastic Wax
May 31, 2025 - August 31, 2025
Creation of all types of assets from modeling to texturing, layout of environments for camera and animation, building and lighting of sets and environments in UE5, and character prop and garment creation.
Lead Artist at Situ Systems
December 31, 2023 - August 31, 2025
Created all content for rendering including modeling, texturing, rendering, and lighting.
Lead 3D Artist at ConceptV
April 30, 2021 - August 31, 2025
Created Pano Tours and large scale developments such as whole suburbs and city blocks. Led a team of four artists including modeling, UVing, and texturing.
Freelance/Contractor 3D Artist at Pixel Zoo
July 31, 2020 - August 31, 2025
Modeled, textured, and shaded props and characters for broadcast. Created hero subsurface characters, scene props, and environment assets including texturing in Substance.
3D and Senior Technical Artist (Contracted) at V2i
June 30, 2019 - August 31, 2025
Created high-quality 3D content for real-time applications. Designed and implemented modeling pipelines and large-scale projects in UE4. Optimized projects for better performance. Trained staff on UE4 usage and asset processes. Managed project scheduling and organization. Designed real-time dynamic lighting systems including GI and ray tracing.
Distant Games Tutor at Prime Learning
April 30, 2018 - August 31, 2025
Taught students and trained other tutors in all aspects of UE4. Created and ported courseware content from UDK to UE4. Educated tutors unfamiliar with engine work such as animators and riggers. Selected as one of two tutors for the teach-out of the course before company closure.
3D Modeller and Visualizer at Plush Interiors
April 30, 2014 - August 31, 2025
Performed 3D modeling and visualization of custom furniture and superyacht interiors, including artistic and photorealistic rendering.
3D Modeller and Visualiser at Seatransport Solutions
December 31, 2009 - August 31, 2025
Provided modeling, visualization, animation, simulations, and 2D/3D drafting using Rhino 3D, AutoCAD 2007, and Maya from home office.
Games Developer at Independent
January 1, 2005 - Present
Working on two game projects including a PC/FPS game and an iOS/Android game nearing completion. Responsibilities include concept art, gameplay design, level design, environment and landscape creation, asset creation, rigging, animation, shader creation, testing, and debugging.
Advanced Woodwork Teacher (Guitar Building) at Polytech TAFE Wellington NZ
December 31, 1997 - August 31, 2025
Taught an advanced woodwork class specializing in guitar building.
Furniture Maker at Various Companies
December 31, 2010 - August 31, 2025
Involved in design and modeling prototypes in CG and evolution of those designs to physical building.

Education

TAE40110 (Qualified Trainer and Assessor) at Briston – GameDev
January 1, 2014 - January 1, 2014
TAELLN411 (Trainer qualification) at Briston – GameDev
January 1, 2014 - January 1, 2014
TAE40110 Qualified Trainer and Assessor at Briston – GameDev
January 1, 2014 - December 31, 2014
TAELLN411 at Briston – GameDev
January 1, 2014 - December 31, 2014

Qualifications

New Zealand Trade Certificate – Joinery and Joinery Machining
January 1, 1993 - January 1, 1993
Lutherie (Guitar building)
January 1, 1989 - January 1, 1989
New Zealand Trade Certificate – Joinery and Joinery Machining
January 1, 1993 - August 31, 2025
Lutherie (Guitar building)
January 1, 1989 - August 31, 2025
TAE40110 (Qualified Trainer and Assessor)
January 1, 2014 - August 31, 2025
TAELLN411 (Trainer qualification)
January 1, 2014 - August 31, 2025
New Zealand Trade Certificate – Joinery and Joinery Machining
January 1, 1993 - December 31, 1993
Lutherie (Guitar building)
January 1, 1989 - December 31, 1989
New Zealand Trade Certificate – Joinery and Joinery Machining
January 1, 1993 - August 31, 2025
Lutherie (Guitar building)
January 1, 1989 - August 31, 2025
TAE40110 – Qualified Trainer and Assessor
January 1, 2014 - August 31, 2025
TAELLN411
January 1, 2014 - August 31, 2025

Industry Experience

Gaming, Education, Manufacturing, Media & Entertainment, Real Estate & Construction, Software & Internet, Transportation & Logistics, Other
    paper Game Environments Semi Reaistic and Realistic reel

    These are the highlights from the last 2 years of my work working for a major game studio.