I started playing the electric bass in 1994 when I was 14 and have spent a lot of my life studying, learning and applying my passion. I've always been driven by two great passions: music and videogames, which align perfectly in the profession of sound design. I've balanced artistic creation with technical work, performing both live and in studio environments. I developed early skills with computers and graphic programs, maintaining a strong aptitude for learning and practical application throughout my career. I have performed as a musician in many Italian clubs and worked with important Italian and international artists. Beyond music, I own a graphic design studio specializing in sound design, 3D/2D graphic design, and animation, serving clients in video games, animated films, and cinematic visual effects. My approach combines creativity, technical skill, and effective client relations.

Giordano Muraglia

I started playing the electric bass in 1994 when I was 14 and have spent a lot of my life studying, learning and applying my passion. I've always been driven by two great passions: music and videogames, which align perfectly in the profession of sound design. I've balanced artistic creation with technical work, performing both live and in studio environments. I developed early skills with computers and graphic programs, maintaining a strong aptitude for learning and practical application throughout my career. I have performed as a musician in many Italian clubs and worked with important Italian and international artists. Beyond music, I own a graphic design studio specializing in sound design, 3D/2D graphic design, and animation, serving clients in video games, animated films, and cinematic visual effects. My approach combines creativity, technical skill, and effective client relations.

Available to hire

I started playing the electric bass in 1994 when I was 14 and have spent a lot of my life studying, learning and applying my passion. I’ve always been driven by two great passions: music and videogames, which align perfectly in the profession of sound design. I’ve balanced artistic creation with technical work, performing both live and in studio environments. I developed early skills with computers and graphic programs, maintaining a strong aptitude for learning and practical application throughout my career.

I have performed as a musician in many Italian clubs and worked with important Italian and international artists. Beyond music, I own a graphic design studio specializing in sound design, 3D/2D graphic design, and animation, serving clients in video games, animated films, and cinematic visual effects. My approach combines creativity, technical skill, and effective client relations.

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Language

Italian
Fluent
English
Advanced
Norwegian
Beginner

Work Experience

Sound Designer - Composer at Oculus Quest
December 31, 2021 - September 1, 2025
Worked on a VR project for reconstruction of Roman historical events for museums, creating sound bank and programming into the 3D engine. Wrote, recorded and performed the original soundtrack using Pro Tools 12 and Unreal Engine 4.
Sound Designer - Composer Owner at Nine Studio (Graphic design studio)
January 1, 2014 - Present
Owner of a graphic design studio providing sound design, 3D/2D graphic design, and animation services for video game developers, animated film producers, and cinematic VFX studios using Pro Tools 12, Unreal Engine, Unity, Cascadeur, Mixamo, Blender, and Adobe Photoshop. Clients include Symmetrical, Forge Studios, Net Consensus, Animundi, Tuanis.
Co-Founder and Product Designer at Symmetrical s.r.l.s.
December 31, 2018 - September 1, 2025
Co-founder, product designer, gameplay designer, and level designer for video games. Responsible for sound design, arrangement, composition, recording of soundtracks, press office, advertising, marketing graphics, public relations, and logistics for trade fairs.
Sound Designer - Composer at Historical Museum Project
December 31, 2019 - September 1, 2025
Created sound design for a 3D reconstruction of a local historical museum for virtual tours. Produced sounds for 19th century machines and evocative painted scenes, including sound bank for HUD and special effects using Pro Tools 12 and Unreal Engine 4.
Music Teacher at Various Music Schools in Rome
December 31, 2021 - September 1, 2025
Bass guitar and music theory teacher in private and some music schools based in Rome.
Sound Design at RAI and Animundi
December 31, 2012 - September 1, 2025
Created sound bank and audio sync for the animated TV series “I Saurini” produced by Animundi and broadcast by RAI, the main Italian TV broadcaster.
Musician and Producer at LCFA - Losers Come From Above
December 31, 2013 - September 1, 2025
Arranger, musician, producer, bass player, singer, composer of the band LCFA. The song “No more lies” was featured as background music in the Italian trailer of the TV show “The Office” (US).
Soundtrack and Sound Design at Mobile Game (NDA Covered)
December 31, 2015 - September 1, 2025
Produced complete sound bank and music for a mobile strategy real-time game similar to Clash of Clans for iPhone and Android using Pro Tools.
Sound Design at Tyler Videogame
December 31, 2016 - September 1, 2025
Created sound bank for the action/puzzle videogame Tyler published on Steam using Pro Tools.
Soundtrack and Sound Design at Voyager X-Drive Mobile App
January 1, 2010 - Present
Composed music background and HUD sounds for the mobile app Voyager X-Drive, a 3D reconstruction of part of the historical center of Rome done in collaboration with the Ministry of Culture.
Recording and Live Activity at Play Wave Recording Studio
January 1, 2003 - Present
Arranger, musician, composer, audio editor, and sound engineer recording many albums for various Italian artists including the recording and arrangement of a song “Farei di tutto” for the famous Italian artist Giorgia at Forward Studios. Played live performance with Italian artist Noemi.
Sound Designer - Composer at Symmetrical
December 31, 2017 - September 1, 2025
Created and applied sound effects for the VR videogame Gates of Nowhere and its Virtual Arena version, as well as a prototype of The Source, a virtual multiplayer entertainment arena. Also responsible for gameplay and level design and composing soundtrack used in-game and trailers.
Sound Designer - Composer at Oculus Quest VR project
January 1, 2021 - September 1, 2025
Created sound bank and programmed sounds into the 3D engine for VR reconstruction of Roman historical events for museums. Wrote, recorded and performed the original soundtrack using Pro Tools 12 and Unreal Engine 4.
Sound Designer - Composer at Nine Studio (own graphic design studio)
January 1, 2014 - Present
Owner of graphic design studio offering sound design, 3D/2D graphic design, and animation services for video game developers, animated film producers, and cinematic visual effects studios. Utilizes tools such as Pro Tools 12, Unreal Engine, Unity, Cascadeur, Mixamo, Blender and Adobe Photoshop. Clients include Symmetrical, Forge Studios, Net Consensus, Animundi, and Tuanis.
Co-Founder, Product Designer, Gameplay Designer, Level Designer, Sound Designer - Composer at Symmetrical s.r.l.s.
December 31, 2018 - September 1, 2025
Co-founder of software development company. Designed products, gameplay and levels for video games. Responsible for sound design, arrangement, composition, and recording of soundtracks. Managed press office, advertising, marketing graphics, customer relations, and event logistics.
Sound Designer - Composer at 3D Reconstruction of a Local Historical Museum
December 31, 2019 - September 1, 2025
Created sound effects and sound bank for 19th century machines and painted scene evocations for virtual tours of a local historical museum using Pro Tools 12 and Unreal Engine 4.
Music Teacher at Private and Music Schools
December 31, 2021 - September 1, 2025
Taught bass guitar and music theory in private settings and some music schools based in Rome, Italy.
Sound Designer at Animundi (RAI TV series ‘I Saurini’)
December 31, 2012 - September 1, 2025
Created sound bank and audio synchronization for the animated TV series 'I Saurini', produced by Animundi and broadcast by RAI, the main Italian TV broadcaster. Used Pro Tools.
Arranger, Musician, Producer at LCFA (Losers Come From Above)
December 31, 2015 - September 1, 2025
Arranged, played bass, sang, composed, produced and arranged music for the band LCFA. Song 'No More Lies' was used as background music for the Italian trailer of the US TV Show 'The Office'.
Soundtrack and Sound Designer at Mobile Game (NDA)
December 31, 2010 - September 1, 2025
Composed complete soundtrack and sound bank for a real-time strategy mobile game similar to Clash of Clans, working on iPhone and Android platforms using Pro Tools.
Sound Designer at Tyler Videogame
December 31, 2013 - September 1, 2025
Created sound bank for the action/puzzle game Tyler, published on Steam. Used Pro Tools for sound design.
Soundtrack and Sound Designer at Voyager X-Drive Mobile App
January 1, 2010 - Present
Created music background and HUD sounds for Voyager X-Drive, a 3D reconstruction app of the historical center of Rome made in collaboration with the Italian Ministry of Culture, targeting iPhone platform using Pro Tools.
Arranger, Musician, Composer, Audio Editor, Sound Engineer at Play Wave Recording Studio
January 1, 2003 - Present
Performed recording, arranging, composing and audio editing work. Recorded multiple albums for Italian artists, including arranging a song 'Farei di tutto' for Giorgia at Forward Studios, and played live performances with Italian artist Noemi.

Education

Degree at St. Louis Music College
January 1, 2002 - January 1, 2006
Degree at St. Louis Music College
January 1, 2002 - January 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Gaming, Professional Services, Software & Internet