I am a Technical Environment and Prop Artist experienced with Unreal Engine 5, Blender, Substance Painter, PBR workflow, modular assets, UVs/baking, and optimization across various sectors including games, films, architectural visualization, VR development, and video editing. My passion lies in creating immersive, optimized, and realistic 3D environments and assets that tell compelling stories. I excel at adapting to new workflows and tools, collaborating effectively, and solving technical challenges efficiently.
Throughout my career, I have developed interactive VR architectural visualizations, highly modular game environments, and cinematic sequences while focusing on performance optimization and visual fidelity. I continually advance my skills through professional projects and competitions, leveraging my strong technical and artistic abilities to contribute meaningfully to creative productions.
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