I am a Technical Environment and Prop Artist experienced with Unreal Engine 5, Blender, Substance Painter, PBR workflow, modular assets, UVs/baking, and optimization across various sectors including games, films, architectural visualization, VR development, and video editing. My passion lies in creating immersive, optimized, and realistic 3D environments and assets that tell compelling stories. I excel at adapting to new workflows and tools, collaborating effectively, and solving technical challenges efficiently. Throughout my career, I have developed interactive VR architectural visualizations, highly modular game environments, and cinematic sequences while focusing on performance optimization and visual fidelity. I continually advance my skills through professional projects and competitions, leveraging my strong technical and artistic abilities to contribute meaningfully to creative productions.

Muhammad Talha Farooq

I am a Technical Environment and Prop Artist experienced with Unreal Engine 5, Blender, Substance Painter, PBR workflow, modular assets, UVs/baking, and optimization across various sectors including games, films, architectural visualization, VR development, and video editing. My passion lies in creating immersive, optimized, and realistic 3D environments and assets that tell compelling stories. I excel at adapting to new workflows and tools, collaborating effectively, and solving technical challenges efficiently. Throughout my career, I have developed interactive VR architectural visualizations, highly modular game environments, and cinematic sequences while focusing on performance optimization and visual fidelity. I continually advance my skills through professional projects and competitions, leveraging my strong technical and artistic abilities to contribute meaningfully to creative productions.

Available to hire

I am a Technical Environment and Prop Artist experienced with Unreal Engine 5, Blender, Substance Painter, PBR workflow, modular assets, UVs/baking, and optimization across various sectors including games, films, architectural visualization, VR development, and video editing. My passion lies in creating immersive, optimized, and realistic 3D environments and assets that tell compelling stories. I excel at adapting to new workflows and tools, collaborating effectively, and solving technical challenges efficiently.

Throughout my career, I have developed interactive VR architectural visualizations, highly modular game environments, and cinematic sequences while focusing on performance optimization and visual fidelity. I continually advance my skills through professional projects and competitions, leveraging my strong technical and artistic abilities to contribute meaningfully to creative productions.

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Language

English
Fluent
Urdu
Fluent
Hindi
Fluent

Work Experience

3D Environment / Technical Artist (Bootcamp Project Experience) at Skills City, UK – Remote
July 31, 2025 - September 1, 2025
Designed a real-time audio reactive 3D environment for Sum Vivas using marketplace assets and cinematic cameras within 2 weeks with daily feedback. Applied motion capture data to Meta Human characters and created cinematic sequences using Unreal Engine 5's Sequencer with no visual loss after optimization. Authored 5 event-driven Niagara GPU/CPU particle systems, reducing GPU particle count by ~40% without visual quality loss. Built master materials and instances, cutting shader permutations by 35% and improving GPU frame times in Unreal Engine 5. Implemented interactive animation logic with Blueprints for virtual production projects under NDA.
Freelance 3D Artist / Architectural Visualiser / Video Editor at West London, UK
April 30, 2025 - September 1, 2025
Produced realistic environments and 3D props for games and multiple interactive demos using Blender and Unreal Engine 5. Developed call-to-action, promotional, marketing, and drone reel videos. Utilized tools like Lumion, Twinmotion, and D5 to create effective 3D architectural visualizations.
Professional Development, Environment Art / Technical Art at West London, UK
October 31, 2024 - September 1, 2025
Focused career break to advance skills in 3D art and real-time 3D production.
IT Support Specialist
April 30, 2020 - September 1, 2025
Logged support tickets using tracking software. Provided consultations and site assessments. Delivered first and second line IT support via email and remote access tools with constructive feedback. Created detailed reports on ticket resolution and system issues.

Education

Master’s degree in Game Arts and Design at University of Hertfordshire (Herts), United Kingdom
January 1, 2023 - December 31, 2024
Bachelor (Honours) degree in Computer Science at Comsats University Islamabad (CUI), Pakistan
January 1, 2018 - December 31, 2022

Qualifications

Game Development Certificate: Rookie of the Year
January 1, 2020 - September 1, 2025

Industry Experience

Gaming, Media & Entertainment, Real Estate & Construction, Software & Internet, Other
    uniE608 Ambient Audio Mixing
    A cinematic highlights reel built from the client’s separate clips. I selected the best shots, stitched them into one flowing story, and focused on ambient audio—cleaning noise, layering natural sounds (wind, footsteps, city hum), and balancing levels for depth. Subtle crossfades, gentle whooshes, and room tone glue each scene together. Light color grading, smooth stabilization, and simple film-style transitions create a polished, cinematic feel—perfect for socials or portfolio use. Short caption (optional): Multiple clips, one mood. Cinematic shots + layered ambient sound for an immersive reel. 🎬🔊 video explainervideo advert animator filmdirector videoeditor audiomixing noise reduction
    uniE608 Beat-Matched Montage
    A fast-paced reel created from the client’s separate videos. I selected the best moments, stitched them into a smooth sequence, and synced every cut, transition, and speed ramp to the music’s beats. Footage was stabilized, lightly color-graded for a cinematic look, and paired with subtle sound design for impact. Delivered in social-ready and widescreen formats. Short caption (for IG/TikTok): Different clips, one story. Beat-matched cuts, cinematic shots, clean transitions. 🎬🎶 Optional tags: Reel Cinematic BeatSync VideoEdit Montage Highlights Shorts video explainervideo advert animator filmdirector videoeditor