Available to hire
I’m Tim Samuels, a versatile 3D artist and generalist with over 25 years crafting immersive environments, game assets, and concept art for AAA studios, VR/AR experiences, and indie projects. I blend artistic vision with technical craft across Unreal, Unity, and proprietary engines to deliver production-ready assets that look great and perform under tight deadlines.
I excel at leading teams, mentoring artists, and shaping creative direction. I’m passionate about pushing storytelling and interactive media forward, and I enjoy collaborating across disciplines to turn ambitious ideas into polished, playable experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Work Experience
3D Artist Contractor at Deviant Games
January 1, 2024 - PresentCreated and delivered 3D content for a startup game project including concept art, 3D assets such as characters, props and environments using 3DSMax and Substance Painter for Unreal Engine. Designed and adapted assets and environments and developed custom environments and props aligned with project requirements.
3D Artist Contractor at Gravity Jack
February 28, 2024 - September 1, 2025Created and delivered realistic 3D assets staged into a pre-created set for a virtual tour of a wartime vessel museum, optimized for VR using the Unreal Engine. Designed and adapted assets and environments specifically for the VR platform and developed custom environments and additional props per project specifications.
3D Artist at Ethereal Engine
December 31, 2023 - September 1, 2025Created and delivered concept art and 3D content for multiple venue projects showcasing versatility in 3D modeling for VR and AR platforms using an in-house game engine similar to Spark. Designed and adapted environments as well as developed custom environments and props in line with project requirements.
Lead 3D Artist at Verizon
December 31, 2022 - September 1, 2025Led creation and delivery of concept art and 3D content for multiple projects including clients like Disney, NBA, NFL, and others for VR and AR platforms using Unity and Unreal. Designed, adapted assets and environments for SPARK AR platform, developed custom models ranging from characters to stylized avatars and environments, and created additional props in line with project requirements. Also involved in advertising, logo creation, and digital marketing.
Senior 3D Artist at Kuma Games
December 31, 2015 - September 1, 2025Managed creation of playable environments, vehicles, weapons, characters, and other in-game assets both high and low poly for episodic FPS storyline and 3D combat driving game. Assessed game design and gameplay, produced 3D assets for in-house projects, and developed gaming environments using 3DSMax and Unity 3D.
3D Artist Contractor at Better Demon
March 1, 2025 - November 13, 2025Designed props, and environments from concept to textured 3D assets for a startup game project using Unreal Engine 5. Delivered high-quality, production-ready models optimized for performance and visual fidelity. Collaborated with cross-disciplinary teams to ensure assets aligned with gameplay mechanics and narrative tone.
3D Artist Contractor at Deviant Games
January 1, 2024 - November 13, 2025Designed characters, props, and environments from concept to textured 3D assets for a startup game project in Unreal Engine. Delivered high-quality, production-ready models optimized for performance and visual fidelity. Collaborated with cross-disciplinary teams to ensure assets aligned with gameplay mechanics and narrative tone.
3D Artist Contractor at Gravity Jack
February 1, 2024 - February 1, 2024Created realistic 3D assets for a VR museum tour of a historic wartime vessel. Adapted and optimized assets for seamless integration into a VR platform. Enhanced user immersion by accurately reproducing details of ship environments and props.
3D Artist at Ethereal Engine
December 1, 2023 - December 1, 2023Produced concept art and 3D content for multi-venue VR/AR projects using an in-house engine. Developed and adapted environments, characters, and props for interactive, real-time experiences. Contributed to cross-platform AR/VR showcases highlighting architectural and entertainment spaces.
Lead 3D Artist at Verizon
December 1, 2022 - December 1, 2022Directed creation of 3D art, environments, avatars, and branding assets for high-profile clients including Disney, NBA, NFL, IndyCar, RYOT, Yahoo Weather, and Fitbit. Designed immersive VR/AR experiences using Unity, Unreal, and Spark AR. Spearheaded digital marketing and advertising initiatives with custom logos, motion graphics, and promotional content. Partnered with cross-functional teams to define workflows and ensure on-time delivery.
Senior 3D Artist at Kuma Games
December 1, 2015 - December 1, 2015Managed creation of playable environments, vehicles, weapons, and characters for episodic FPS and driving games. Produced high- and low-poly models optimized for performance in Unity. Delivered episodic game environments requiring unique settings for each storyline. Collaborated with designers to balance aesthetic goals and gameplay functionality.
Education
Bachelors Degree of Illustration at Fashion Institute of Technology, New York, NY
January 11, 2030 - September 1, 2025BFA, Illustration at Fashion Institute of Technology
January 11, 2030 - November 13, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Telecommunications, Education, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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