Hi, I'm Marie Lefevre, a passionate environment artist specializing in game engine integration, level art, and lighting using Unreal Engine 4 & 5 and Unity. I have extensive skills in 3D modeling for props, environments, and characters, focusing on both high and low poly techniques, sculpting, and texturing with PBR methods. I enjoy creating both realistic and stylized assets using tools such as Blender, Autodesk 3ds Max, Maya, Substance Painter, and Photoshop. Over the years, I've gained hands-on experience through various internships and team projects, working on level art, modeling, sculpting, texturing, optimization, and integration in game engines. I am fluent in English, have intermediate German skills, and deeply enjoy art in many forms including painting, sculpture, and photography, as well as exploring new cultures through travel and immersing myself in narrative-driven video games.

Marie Lefevre

Hi, I'm Marie Lefevre, a passionate environment artist specializing in game engine integration, level art, and lighting using Unreal Engine 4 & 5 and Unity. I have extensive skills in 3D modeling for props, environments, and characters, focusing on both high and low poly techniques, sculpting, and texturing with PBR methods. I enjoy creating both realistic and stylized assets using tools such as Blender, Autodesk 3ds Max, Maya, Substance Painter, and Photoshop. Over the years, I've gained hands-on experience through various internships and team projects, working on level art, modeling, sculpting, texturing, optimization, and integration in game engines. I am fluent in English, have intermediate German skills, and deeply enjoy art in many forms including painting, sculpture, and photography, as well as exploring new cultures through travel and immersing myself in narrative-driven video games.

Available to hire

Hi, I’m Marie Lefevre, a passionate environment artist specializing in game engine integration, level art, and lighting using Unreal Engine 4 & 5 and Unity. I have extensive skills in 3D modeling for props, environments, and characters, focusing on both high and low poly techniques, sculpting, and texturing with PBR methods. I enjoy creating both realistic and stylized assets using tools such as Blender, Autodesk 3ds Max, Maya, Substance Painter, and Photoshop.

Over the years, I’ve gained hands-on experience through various internships and team projects, working on level art, modeling, sculpting, texturing, optimization, and integration in game engines. I am fluent in English, have intermediate German skills, and deeply enjoy art in many forms including painting, sculpture, and photography, as well as exploring new cultures through travel and immersing myself in narrative-driven video games.

See more

Language

English
Fluent
German
Beginner

Work Experience

3D Artist Intern (Level Art, Modeling, Sculpting, Integration) at Tindalos Interactive
June 1, 2024 - September 3, 2025
Contributed to an unannounced project involving level art, modeling, sculpting, and integration using Unreal Engine. Developed assets and levels with focus on artistic quality and technical implementation.
3D Artist Intern (Level Art, Modeling, Texturing, Sculpting, Bug Fixing, Integration) at Tindalos Interactive
February 1, 2023 - September 3, 2025
Worked on the game 'Alien Dark Descent' doing level art, modeling, texturing, sculpting, mesh optimization, integration in Unreal Engine, and bug fixing to enhance game quality and performance.
Graphic Designer Intern at Laboratoire Sense
December 1, 2021 - September 3, 2025
Created visual assets for communication and printing, supporting marketing and branding efforts through graphic design.

Education

Master in Game Art at Isart Digital
January 1, 2019 - January 1, 2024
Prep Art at ECV
January 1, 2018 - January 1, 2019
Baccalauréat STD2A (Sciences et Technologies du Design et des Arts Appliqués) at Quimper
January 1, 2015 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet