Hi, I’m Marie Lefevre, a passionate environment artist specializing in game engine integration, level art, and lighting using Unreal Engine 4 & 5 and Unity. I have extensive skills in 3D modeling for props, environments, and characters, focusing on both high and low poly techniques, sculpting, and texturing with PBR methods. I enjoy creating both realistic and stylized assets using tools such as Blender, Autodesk 3ds Max, Maya, Substance Painter, and Photoshop.
Over the years, I’ve gained hands-on experience through various internships and team projects, working on level art, modeling, sculpting, texturing, optimization, and integration in game engines. I am fluent in English, have intermediate German skills, and deeply enjoy art in many forms including painting, sculpture, and photography, as well as exploring new cultures through travel and immersing myself in narrative-driven video games.
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