Available to hire
I’m a 3D hard-surface modeler with over 7 years of experience delivering high-accuracy vehicle and interior models for interactive and photorealistic applications. I earned a BFA in Animation from the Art Institute of Phoenix and completed advanced training at The Gnomon School of Visual Effects, bringing a production-ready mindset to every project.
I’ve collaborated with local teams and global vendors to deliver optimized, clean-topology assets that meet CAD data and production standards. My workflow emphasizes precision, efficiency, and storytelling, and I’m continuously expanding real-time asset workflows through self-guided Unreal Engine learning.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Language
English
Fluent
Work Experience
3D Hardsurface Modeler at Evox Images
July 1, 2025 - September 3, 2025Produced highly accurate 3D vehicle and interior models using Autodesk Maya, ensuring clean topology and real-time performance. Retopologized high-resolution 3D scans and applied textures with internal tools and rendering engines. Collaborated with production teams to meet deadlines and maintain accuracy per manufacturer CAD data, coordinated with overseas vendors for quality control, and participated in QA and revision cycles. Also initiated self-guided learning in Unreal Engine for real-time asset workflows.
Senior 3D Modeler & Texture Artist at Technical Training Professionals
October 1, 2012 - September 3, 2025Created 3D models and animations for instructional e-learning videos using Autodesk Maya and Adobe After Effects. Converted complex technical systems into animated training visuals, applied textures via Adobe Photoshop, and implemented animations into training modules while collaborating closely with instructional designers.
3D Modeler, Sculptor & Texture Artist at The Cellar Door Experiment
April 1, 2010 - September 3, 2025Sculpted a digital head likeness of an actor using Autodesk Maya and ZBrush for an independent film, performed texture painting and detail refinement using Adobe Photoshop.
3D Modeler & Texture Artist at Pixel Eight Studios
May 1, 2010 - September 3, 2025Created production-ready 3D environments for a television series using Autodesk Maya. Modeled and textured set pieces and props for animation sequences.
3D Architectural Compositor at Studio F1
November 1, 2009 - September 3, 2025Developed 3D interior renderings from architectural plans using 3ds Max and V-Ray. Collaborated with architects and interior designers to refine visuals and enhanced 2D exterior renders with Adobe Photoshop for marketing and presentations.
3D Hardsurface Modeler at Evox Images
July 1, 2025 - September 12, 2025Created highly accurate, production-ready 3D vehicle models and interiors using Autodesk Maya with clean topology for real-time performance. Retopologized high-resolution scans into optimized meshes; unwrapped UVs and applied textures using internal tools and rendering engines. Collaborated with production teams to meet deadlines and maintain CAD-data accuracy. Coordinated with overseas 3D modeling vendors, providing feedback and quality control. Participated in QA and revision cycles to meet visual and technical requirements. Initiated self-guided learning in Unreal Engine to support real-time asset workflows.
Senior 3D Modeler & Texture Artist at Technical Training Professionals
October 1, 2012 - September 12, 2025Created 3D models and animations for instructional e-learning videos using Autodesk Maya and Adobe After Effects. Converted complex technical systems into animated visuals for training. Applied textures using Adobe Photoshop and integrated animations into training modules. Collaborated with instructional designers to align visuals with technical content and learning outcomes.
3D Modeler, Sculptor & Texture Artist at The Cellar Door Experiment
April 1, 2010 - September 12, 2025Sculpted a digital head likeness of an actor using Autodesk Maya and ZBrush; performed texture painting and detail refinement using Adobe Photoshop.
3D Modeler & Texture Artist at Pixel Eight Studios
May 1, 2010 - September 12, 2025Created production-ready 3D environments for a television series; modeled and textured set pieces and props for animation sequences.
3D Architectural Compositor at Studio F1
November 1, 2009 - September 12, 2025Developed 3D interior renderings based on architectural plans using 3ds Max and V-Ray. Collaborated with architects and interior designers to refine visual details; enhanced 2D exterior renders for marketing materials.
3D Hardsurface Modeler at Evox Images
July 1, 2025 - September 12, 2025Created highly accurate, production-ready 3D vehicle models and interiors using Autodesk Maya; retopologized scans into optimized meshes for visualization; unwrapped UVs and textured assets; collaborated with production teams to meet deadlines and ensure CAD data accuracy; coordinated with overseas modeling vendors and performed QA to meet visual and technical requirements; initiated self-guided learning in Unreal Engine to understand real-time asset workflows.
Senior 3D Modeler & Texture Artist at Technical Training Professionals
October 1, 2012 - September 12, 2025Created 3D models and animations for instructional e-learning using Autodesk Maya and Adobe After Effects; translated complex technical systems into animated visuals; applied textures with Adobe Photoshop and integrated animations into training modules; collaborated with instructional designers to align visuals with technical content and learning outcomes.
3D Modeler, Sculptor & Texture Artist at The Cellar Door Experiment
April 1, 2010 - September 12, 2025Sculpted a digital head likeness of an actor using Autodesk Maya and ZBrush for an independent film; performed texture painting and detail refinement in Adobe Photoshop.
3D Modeler & Texture Artist at Pixel Eight Studios
May 1, 2010 - September 12, 2025Created production-ready 3D environments for a television series using Autodesk Maya; modeled and textured set pieces and props for animation sequences.
3D Architectural Compositor at Studio F1
November 1, 2009 - September 12, 2025Developed 3D interior renderings based on architectural plans using 3ds Max and V-Ray; collaborated with architects and interior designers to refine visual details; enhanced 2D exterior renders using Adobe Photoshop for marketing and presentation materials.
3D Hardsurface Modeler at Evox Images
March 1, 2018 - July 1, 2025Created highly accurate, production-ready 3D vehicle models and interiors in Maya with clean topology for real-time performance; retopologized high-resolution scans; unwrapped UVs and texturing; coordinated with overseas vendors and QA teams; contributed to revision cycles and learned Unreal Engine for real-time asset workflows.
Education
Certificate in Digital Production – 3D Modeling Focus at The Gnomon School of Visual Effects
January 1, 2015 - January 1, 2016Bachelor of Arts in Animation at The Art Institute of Phoenix
January 1, 2004 - January 1, 2008Bachelor of Arts in Animation at The Art Institute of Phoenix
January 1, 2004 - January 1, 2008Certificate in Digital Production – 3D Modeling Focus at The Gnomon School of Visual Effects
January 1, 2015 - January 1, 2016Certificate in Digital Production – 3D Modeling Focus at The Gnomon School of Visual Effects
January 1, 2015 - January 1, 2016Bachelor of Arts in Animation at The Art Institute of Phoenix
January 1, 2004 - January 1, 2008Certificate in Digital Production – 3D Modeling Focus at The Gnomon School of Visual Effects
January 1, 2015 - January 1, 2016Bachelor of Arts in Animation at The Art Institute of Phoenix
January 1, 2004 - January 1, 2008Qualifications
Certificate in Digital Production – 3D Modeling Focus
January 1, 2015 - January 1, 2016Certificate in Digital Production – 3D Modeling Focus
January 1, 2015 - January 1, 2016Certificate in Digital Production – 3D Modeling Focus
January 1, 2015 - January 1, 2016Industry Experience
Media & Entertainment, Education, Real Estate & Construction, Manufacturing, Professional Services, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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