Hi, I’m Asif Younus, a senior 3D generalist and pipeline architect with over 15 years of experience in high-end feature animation and complex VFX sequences. My work spans Netflix and Warner Bros. features (The Umbrella Academy, Lamya’s Poem) to high-fidelity brand visualization for global blue-chip clients. I excel at bridging the technical-creative gap, architecting robust pipelines that translate ambitious cinematic visions into reality. I’m deeply proficient in Maya and 3ds Max, focusing on environment leadership, complex 3D/2D hybrid integration, and scalable production workflows. My approach emphasizes pre-vis-to-final workflows, structural integrity of scenes, lighting, FX, and compositing, and I champion world-first narrative environments and multi-pass EXR workflows for authentic integration of 2D and 3D elements.

Asif Younus

Hi, I’m Asif Younus, a senior 3D generalist and pipeline architect with over 15 years of experience in high-end feature animation and complex VFX sequences. My work spans Netflix and Warner Bros. features (The Umbrella Academy, Lamya’s Poem) to high-fidelity brand visualization for global blue-chip clients. I excel at bridging the technical-creative gap, architecting robust pipelines that translate ambitious cinematic visions into reality. I’m deeply proficient in Maya and 3ds Max, focusing on environment leadership, complex 3D/2D hybrid integration, and scalable production workflows. My approach emphasizes pre-vis-to-final workflows, structural integrity of scenes, lighting, FX, and compositing, and I champion world-first narrative environments and multi-pass EXR workflows for authentic integration of 2D and 3D elements.

Available to hire

Hi, I’m Asif Younus, a senior 3D generalist and pipeline architect with over 15 years of experience in high-end feature animation and complex VFX sequences. My work spans Netflix and Warner Bros. features (The Umbrella Academy, Lamya’s Poem) to high-fidelity brand visualization for global blue-chip clients. I excel at bridging the technical-creative gap, architecting robust pipelines that translate ambitious cinematic visions into reality. I’m deeply proficient in Maya and 3ds Max, focusing on environment leadership, complex 3D/2D hybrid integration, and scalable production workflows. My approach emphasizes pre-vis-to-final workflows, structural integrity of scenes, lighting, FX, and compositing, and I champion world-first narrative environments and multi-pass EXR workflows for authentic integration of 2D and 3D elements.

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Language

English
Fluent

Work Experience

Motion Graphics Artist, Supervisor, Scene Planning / Compositing/VFX/Design and Development of Interactive media projects at Ontario, Canada
February 27, 2008 - Present
Lead roles in multiple design, motion graphic, and animation projects achieving critical acclaim and industry recognition. Oversaw scene planning supervision and asset management ensuring smooth project execution and adherence to quality standards. Designed and developed web portals and multimedia interactive designs per project requirement. Contributed to projects that earned awards and nominations such as the Emmy Award, Parent's Choice Award, EMA Award, Cynopsis Award, Kidscreen Award, and Canadian Screen Awards.
3D & Motion Graphics / Interactive Multimedia and Design at Black Cherry Digital Media
March 28, 2008 - August 30, 2025
Worked as Motion Graphics / 3D / Interactive Designer on various projects and subcontracts for clients including Adobe, CFIA, NAV CANADA, and Parks Canada.
Technical & Creative Lead / 3D Visualization Specialist at PIP Animation Studios
March 1, 2007 - Present
Environmental Modeling: Architected complex 3D environments for award-winning features (Netflix), ensuring technical accuracy and photorealistic lighting and material properties. Technical Simulation: Developed node-based workflows to simulate natural phenomena and high-volume asset distribution (vegetation, terrain) across hundreds of shots. Precision Tracking: Led high-end match moving and 3D integration for The Umbrella Academy, ensuring digital infrastructure aligned with real-world spatial data. CAD/3D Pipeline: Streamlined conversion of 2D reference documents into 3D virtual models, maintaining strict adherence to scale and technical specifications.
Motion Graphics & Interactive Designer at Black Cherry Digital Media
January 1, 2004 - February 1, 2010
Developed interactive multimedia for DND and NAV Canada, translating technical procedures into clear, high-impact visual animations. Performed precision image processing and rotoscoping for global commercial campaigns, focusing on pixel-perfect integration of virtual elements with photography.
Senior 3D Generalist / Compositing & VFX Supervisor / Lead at PIP Animation Studios
January 1, 2007 - Present
Senior 3D Generalist leading 3D production, compositing, and VFX for feature film and commercial work. Responsible for modeling, texturing, lighting, look development, and integration with After Effects. Led asset creation, multi-pass EXR workflows, and tight shot pipelines for projects including high-profile campaigns and two feature films (Pirate's Passage and Lamya's Poem). Drove cross-disciplinary collaboration and quality control across global teams.
3D Generalist / Compositing & VFX Supervisor / Lead Technical Artist at PIP Animation Studio
January 1, 2007 - Present
VFX & Environment Supervision: Led the pre-visual-to-final pipeline for feature films such as Pirate's Passage and Lamya's Poem. Managed complex ocean simulations and large-scale battle sequences using Maya's Bifrost and crowd systems. Feature Film Integration: Architected the technical integration of high-end CG environments with stylized 3D/2D characters for major projects like The Umbrella Academy and Tom & Jerry. Pipeline Innovation: Spearheaded R&D into node-based generative AI workflows (Comfy UI) to enhance traditional 3D pipelines with innovative visual styles. Multi-Pass Workflow Design: Established the studio’s standard for multi-pass EXR rendering, managing lighting, depth, and atmospheric passes to solve complex 2D/3D hybrid integration challenges. Team Leadership: Supervised the review cycle and mentored artists in Maya/Max best practices, ensuring all shots meet industry standards on aggressive production schedules.

Education

Post Graduate Studies in Interactive Multimedia & Design at Algonquin College of Applied Arts and Technology
January 11, 2030 - September 3, 2025
Animation Program at Ottawa School of Arts
January 11, 2030 - September 3, 2025
Advanced Diploma in Interactive Multimedia & Design at Algonquin College of Applied Arts and Technology
January 11, 2030 - February 27, 2026
Post Graduate Studies in Interactive Multimedia & Design, Interactive Technology, Video Graphics, Special Effects, and 3D at Algonquin College
January 11, 2030 - February 27, 2026
Animation & 3D Art Program at Ottawa School of Arts
January 11, 2030 - February 27, 2026
Post Graduate Studies in Interactive Multimedia & Design at Algonquin College of Applied Arts and Technology
January 11, 2030 - February 27, 2026
Animation Program at Ottawa School of Arts
January 11, 2030 - February 27, 2026
Post Graduate Studies in Interactive Multimedia & Design at Algonquin College of Applied Arts and Technology
January 11, 2030 - April 20, 2026
Animation Program at Ottawa School of Arts
January 11, 2030 - April 20, 2026
Master of Science - MSc in Computer Science / Electronics Design at UK
January 11, 2030 - April 20, 2026

Qualifications

Master of Science (MSc) in Computer Science
January 11, 2030 - February 27, 2026
Master of Science (MSc) in Computer Science / Electronics Design
January 11, 2030 - February 27, 2026
Master of Science - MSc, Computer Science / Electronics Design
January 11, 2030 - February 27, 2026

Industry Experience

Media & Entertainment, Government, Professional Services, Consumer Goods, Retail, Software & Internet