Available to hire
I have over three years of experience creating game-ready assets and immersive environments while building tools and shaders to help me throughout my process. I take pride in many aspects of the creative development process, from material creation to lighting and rendering, world-building, 3D modeling, texturing, and more. Along with my experience in game development, I have over five years in hospitality and customer service, exercising versatile skill sets that stretch far beyond the restaurant industry.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Work Experience
Server at Red Robin Gourmet Burgers and Brews
October 1, 2020 - PresentDelivered attentive customer service to guests and ensured a positive dining experience. Efficiently delivered food and refreshments while replenishing beverages and refills. Collaborated with runners, bar, kitchen, and management to ensure accurate and timely orders. Maintained presentable table settings and service areas. Processed high-volume orders and payments during peak hours. Trained and mentored new employees on best serving practices, reducing onboarding time. Resolved customer issues and maintained a consistent +95% customer satisfaction rate.
3D Tutor at Laguna College of Art and Design
May 1, 2025 - September 4, 2025Facilitated students' education on game development and ensured projects met industry standards. Educated students on optimization techniques, environmental modelling, material creation, and the high to low modelling workflow. Tutored students in ZBrush, Substance Designer, Substance Painter, 3DS Max, and Unreal Engine. Constructed written guides on common issues and topics. Trained students on the PBR-texturing process. Regularly provided valuable feedback on students' progress through demos and paint overs.
3D Artist at Shepherds
May 1, 2024 - September 4, 2025Produced game-ready assets for a 3D action/adventure platformer at the University of Southern California. Modeled, optimized, and unwrapped over twenty low-poly modular assets using 3DS Max. Sculpted main character and weapons by analyzing and converting concept art into 3D using ZBrush. Meticulously hand-painted textures using Adobe Photoshop. Reiterated models based on feedback and collaborated with art lead, concept artists, and engineers to ensure assets are playable. Supplemented concept art with outside references and resources to better achieve visual objectives.
Education
Bachelor of Fine Arts – Game Art at Laguna College of Art and Design
January 11, 2030 - September 4, 2025Qualifications
Industry Experience
Gaming, Travel & Hospitality, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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