I am a motivated and passionate digital artist with an ability to develop high quality assets, as well as having a good understanding of texturing, rigging, animation, rendering and a solid understanding of game art and the developmental processes. I possess the artistic experience and technical ability required to work closely with designers and programmers to create visually stimulating content in order to enhance game playability. I also have good knowledge of 3D computer art and a knack of quickly understanding the mission of a project. I would like to work with a team of creative, inspired individuals to develop my experience and career. I am committed to contributing to engaging game experiences through collaboration, continual learning, and embracing new tools and techniques to stay at the forefront of the field.

Brad Craven

I am a motivated and passionate digital artist with an ability to develop high quality assets, as well as having a good understanding of texturing, rigging, animation, rendering and a solid understanding of game art and the developmental processes. I possess the artistic experience and technical ability required to work closely with designers and programmers to create visually stimulating content in order to enhance game playability. I also have good knowledge of 3D computer art and a knack of quickly understanding the mission of a project. I would like to work with a team of creative, inspired individuals to develop my experience and career. I am committed to contributing to engaging game experiences through collaboration, continual learning, and embracing new tools and techniques to stay at the forefront of the field.

Available to hire

I am a motivated and passionate digital artist with an ability to develop high quality assets, as well as having a good understanding of texturing, rigging, animation, rendering and a solid understanding of game art and the developmental processes. I possess the artistic experience and technical ability required to work closely with designers and programmers to create visually stimulating content in order to enhance game playability. I also have good knowledge of 3D computer art and a knack of quickly understanding the mission of a project. I would like to work with a team of creative, inspired individuals to develop my experience and career.

I am committed to contributing to engaging game experiences through collaboration, continual learning, and embracing new tools and techniques to stay at the forefront of the field.

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Work Experience

3D Artist, Generalist, Hard Surface at Upsurge Studios
September 30, 2024 - September 4, 2025
Served as second in charge on the LSCore project, a military simulation for the Australian Defense Force lasting two years. Created 26 models including tanks, vehicles, aircraft, weapons, buildings, and props based on real-life assets. Responsible for full asset creation from concept through to configuration in the MAK engine, including cleanup of outsourced models. Reviewed all assets before delivery to engineers, liaising with MAK technology technicians for solutions. Also contributed to smaller projects like a safety simulation for AAA America by producing all vehicles and assets.
Freelance Artist at Real Response
February 28, 2021 - September 4, 2025
Created assets for a virtual reality medical training simulator including helicopter interiors and exteriors, rigged four characters, and modeled twelve pieces of medical equipment.
Store Manager and Engraver at Minit Australia LTD
December 31, 2007 - September 4, 2025
Managed stores from 1999 to 2007 and 2012 to 2021, achieving recognition for efficiency, high profit margin increases, and turnover milestones. Known as a talented engraver and high performer.
Store Manager and Engraver at Timpson LTD UK
December 31, 2012 - September 4, 2025
Managed engraving, shoe repairs, and watch repairs from 2007 to 2012, earning multiple awards for top performing shops in the UK.
3D Artist, Generalist, Hard Surface at Upsurge Studios
January 1, 2022 - September 1, 2024
Second in charge on the LSCore project. Led art and configuration for the Land Core Simulation Core 2.0 for the Australian Defence Force. Created 26 models from concept to finish, including tanks, wheeled vehicles, motorbikes, fixed wing aircraft, rotary wing aircraft, hand weapons, buildings and props, and integrated assets into the MAK engine. Responsible for asset cleanup, finalization, and handover to engineers at AVS, and liaised with MAK Technologies technicians to resolve integration issues. Contributed to smaller projects, including a safety simulation for AAA America, producing all vehicles and assets.
3D Asset Artist (Freelance) at Real Response
October 1, 2020 - February 1, 2021
Created assets for a virtual reality medical training simulator, including a helicopter interior and exterior, four characters with rigs, and twelve pieces of medical equipment.
Logo Designer at Timberwolves Futsal Club ACT
January 1, 2016 - December 31, 2016
Designed and delivered the club logo for branding and promotional materials.
Store Manager at Minit Australia LTD
January 1, 1999 - December 31, 2007
Managed store operations and engraving services, achieving multiple awards for profit margin improvements across Australia and New Zealand, and recognizing over $1,000 daily turnover over a four-week period.
Store Manager at Minit Australia LTD
January 1, 2012 - December 31, 2021
Continued store management responsibilities with a focus on engraving services, shop efficiency, and customer service.
Store Manager at Timpson LTD
January 1, 2007 - December 31, 2012
Engaged in engraving, shoe repairs and watch repairs; led operations and contributed to awards such as ‘Timpson top shop in the UK’ on multiple occasions.

Education

Advanced Diploma of Professional Game Development – Game art and animation at Academy of Interactive Entertainment (AIE), Canberra campus
January 1, 2013 - December 31, 2014
Advanced Diploma of Professional Game Development – Game art and animation at Academy of Interactive Entertainment (AIE) Canberra campus
January 1, 2013 - December 31, 2014

Qualifications

Advanced Diploma of Professional Game Development – Game art and animation
January 1, 2013 - December 31, 2014

Industry Experience

Gaming, Government, Healthcare, Retail, Professional Services, Media & Entertainment, Software & Internet, Education
    uniE621 LSCore 2.0
    A military simulation created for the Australian Defence Force
    uniE621 LSCore 2.0
    A military simulation created for the Australian Defence Force
    uniE621 LSCore 2.0
    A military simulation created for the Australian Defence Force
    uniE621 LSCore 2.0
    A military simulation created for the Australian Defence Force
    paper LSCore 2.0 Military Simulation

    A military simulation created for the Australian Defence Force.