Available to hire
Hello, my name is Nikita Ilyinchik, originally from Belarus, and I have been living in Europe for the past five years. I am a dedicated 3D artist with over five years of experience in the field. I have completed professional courses, including Gamedev Basic and Senior Gamedev from Kain University.
As a freelancer, I have contributed to various indie projects, creating high-quality props and environments. I am proficient in several 3D and game design tools and have experience leading a team and mentoring other 3D designers to ensure high-quality and optimized game assets.
Experience Level
Language
English
Intermediate
Russian
Fluent
Work Experience
Freelance 3D Artist / Props Designer / Interior Designer / Environment Artist
January 1, 2025 - September 4, 2025Primarily worked on creating high-quality props and hard surface models. Collaborated with Belka Games, contributing to the creation of stylized assets for mobile games.
Lead Artist at Own Startup
January 1, 2024 - September 4, 2025Led a team of five, including three programmers and two designers, overseeing the creation of a game project. Designed and developed high/mid-poly meshes for game assets, ensuring high-quality visuals and performance optimization. Managed and mentored 3D designers, provided feedback and edited models to meet project standards. Contributed to level design, creating immersive and engaging environments.
Freelance 3D Artist / Props Designer / Interior Designer / Environment Artist
January 1, 2025 - September 4, 2025Primarily worked on creating high-quality props and hard surface models. Collaborated with Belka Games, contributing to the creation of stylized assets for mobile games.
Lead Artist at Own startup
January 1, 2022 - PresentLed a team of five, including three programmers and two designers, overseeing the creation of a game project. Designed and developed high/mid-poly meshes for game assets, ensuring high-quality visuals and performance optimization. Managed and mentored 3D designers, providing feedback and editing models to meet project standards. Contributed to level design, creating immersive and engaging environments.
Education
Mechanical and Mathematical Modeling at Belarusian State University
January 1, 2019 - January 1, 2021Degree at Belarusian State University
January 1, 2019 - January 1, 2021Qualifications
Gamedev Basic
January 11, 2030 - September 4, 2025Senior Gamedev
January 11, 2030 - September 4, 2025Gamedev Basic
January 11, 2030 - September 4, 2025Senior Gamedev
January 11, 2030 - September 4, 2025Industry Experience
Gaming, Software & Internet, Education, Media & Entertainment
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