I am an experienced 3D modeler and character artist with extensive work in production and real-time pipelines. My workflow has evolved to consistently reach superior quality at each stage of a project. I specialize in organic sculpting and anatomy and have developed a keen eye for details and a strong artistic sense.
Throughout my career, I have been responsible for modeling characters and props, creating digi-doubles from scans and blendshapes, and working on high-profile projects like Marvel, Disney shows, and major games including Iron Blade and Gears of War. I thrive in collaborative environments and enjoy overcoming creative challenges with well-organized, detail-oriented work in fast-paced settings.
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