I'm Peter Minister, an artist with years of experience in the arts. I constantly adapt and develop my existing skills and embrace opportunities to push the quality and efficiency of my work. In my recent roles, mentoring has become a priority as I encourage, teach and inspire colleagues to hit the high bar of quality in the most efficient, practical way possible. I'm an artist at my core who thrives on leveraging the tools available to bend them toward creating the very best art. Since moving into digital art, I've freelanced across a wide range of VR, film and illustration projects for clients including National Geographic, BBC Films and Studio Liddell. I'm currently freelance and open to exciting employment opportunities, with recent work leading creative efforts on hybrid setups at Airship Interactive.

Peter Minister

I'm Peter Minister, an artist with years of experience in the arts. I constantly adapt and develop my existing skills and embrace opportunities to push the quality and efficiency of my work. In my recent roles, mentoring has become a priority as I encourage, teach and inspire colleagues to hit the high bar of quality in the most efficient, practical way possible. I'm an artist at my core who thrives on leveraging the tools available to bend them toward creating the very best art. Since moving into digital art, I've freelanced across a wide range of VR, film and illustration projects for clients including National Geographic, BBC Films and Studio Liddell. I'm currently freelance and open to exciting employment opportunities, with recent work leading creative efforts on hybrid setups at Airship Interactive.

Available to hire

I’m Peter Minister, an artist with years of experience in the arts. I constantly adapt and develop my existing skills and embrace opportunities to push the quality and efficiency of my work. In my recent roles, mentoring has become a priority as I encourage, teach and inspire colleagues to hit the high bar of quality in the most efficient, practical way possible.

I’m an artist at my core who thrives on leveraging the tools available to bend them toward creating the very best art. Since moving into digital art, I’ve freelanced across a wide range of VR, film and illustration projects for clients including National Geographic, BBC Films and Studio Liddell. I’m currently freelance and open to exciting employment opportunities, with recent work leading creative efforts on hybrid setups at Airship Interactive.

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Language

English
Fluent

Work Experience

Character Department Art Lead at Airship Interactive
July 1, 2025 - September 5, 2025
Led line management and mentoring for lead, senior and mid-level artists covering aspects of plotting career development and planning. Sourced talented and cost-effective freelance artists across multiple disciplines. Managed and supported multiple live projects and artists across the team with additional design, asset creation and concept support as required. Collaborated with the sales team to efficiently and correctly bid out multiple prospective projects. Hosted and attended client calls while strategizing best production methods and positively empowering the creative team to excel.
Senior Character/Creature Artist at Ndreams VR
December 1, 2022 - September 5, 2025
Designed concept and created multiple LP creatures and characters optimized for VR pipeline constraints. Created characters, creatures, and props for an unreleased VR game working remotely within multiple teams.
Lead Creative / Lead Creature and Character Artist at Immotion VR, Media City, Manchester
July 1, 2021 - September 5, 2025
Led creative tasks including design, concept, and creation of many short and compelling VR experiences used globally. Managed a diverse and highly creative team of artists who took these concepts through to completion.
Freelance Special Effects Modelmaker and Digital Character/Creature Artist
January 1, 1992 - Present
Started freelance career as a special effects modelmaker creating animatronics, special effects, and stop motion puppets from 1992. Transitioned into digital sculpting from around 2005 with ZBrush as software of choice. Created digital characters and creatures for numerous clients including National Geographic, Studio Liddell (Manchester), and BBC Films. Provided digital illustrations for over 120 picture books across multiple publishers.
Character Department Art Lead at Airship Interactive (The Glasshouse)
July 1, 2025 - September 6, 2025
Lead character department across hybrid/remote projects; line management and mentoring of senior and mid-level artists; oversee art development, production planning, and implementation of efficient workflows; coordinate with sales, production and client calls to ensure delivery of high-quality assets.
Senior Character/Creature Artist at N Dreams VR
December 1, 2022 - September 6, 2025
Design concepts and creation of multiple NPC creatures and characters for VR experiences, working within VR pipeline constraints to deliver optimized assets and props across multiple studios.
Lead Creative / Lead Creature Artist at Immotion VR, MediaCity, Manchester
July 1, 2021 - September 6, 2025
Lead creative tasks with design concept and creation of VR experiences across multiple locations; led a team of artists to develop concepts through to completion.
Freelance Digital Character/Creature Artist at Freelance
January 1, 1992 - Present
Freelance digital illustration and character/creature art for a broad client base; established and managed client relationships, project delivery, and asset creation across various disciplines; built a portfolio across VR, film, publishing, and games.
Character Department Art Lead at Airship Interactive / The Glasshouse, Alderley Edge
July 1, 2025 - September 17, 2025
Line managing and mentoring lead, senior and mid-level artists; career development planning; sourcing talented and cost-effective freelance artists; managing multiple live projects; asset creation and concept support; coordinating with sales on bids; hosting client calls and strategizing production methods; empowering the creative team to excel.
Senior Character/Creature Artist at NDreams VR
December 1, 2022 - September 17, 2025
Design concept and creation of multiple VR creatures and characters; work within VR pipeline to create optimized characters, creatures and props for an unreleased VR game.
Lead Creative / Lead Creature and Character Artist at Immotion VR, Media City, Manchester
July 1, 2021 - September 17, 2025
Lead design, concept and creation of many VR experiences; led a team of artists to take creative concepts through to completion.
Freelance / Special Effects Model Maker
December 31, 2005 - September 17, 2025
Freelance special effects model maker with a long-standing career in animatronics, special effects and stop-motion puppets; digital sculpting became part of the workflow around 2005 with extensive use of ZBrush; worked freelancing for a diverse client base.
Lead Creative / Lead Creature Artist at Immotion VR
July 1, 2021 - September 17, 2025
Lead creative tasks, directing a team of artists across multiple VR projects; concept creation, character and creature design, and asset production within a VR pipeline. Managed and mentored junior to senior artists, collaborated with production to ensure on-time delivery, and contributed to design, concepts, and production methods across live projects.
Senior Character / Creature Artist at NDreams VR
December 1, 2022 - September 17, 2025
Design concept and creation of multiple characters and creatures within VR pipelines, creating optimized assets for VR experiences and collaborating across remote teams.
Character Department Art Lead at Airship Interactive
July 1, 2025 - September 17, 2025
Lead character department art, line managing and mentoring lead, senior and mid-level artists; sourcing freelance artists across multiple disciplines; managing live projects and asset creation; collaborating with sales to bid projects and guiding production methods to empower the creative team.
Lead Creative / Lead Creature Artist / Character Artist at Airship Interactive
July 1, 2025 - September 22, 2025
Lead creative and lead creature/character artist, mentoring senior and mid-level artists, sourcing talent, asset creation, concept support, and client-facing strategizing to optimize production methods across multiple live VR projects. Hybrid work arrangement.
Senior Character / Creature Artist at NDreams
December 1, 2022 - September 22, 2025
Design concept and creation of multiple characters and creatures for a VR game pipeline, ensuring optimized assets and consistent style across NDreams studios; remote collaboration.
Lead Creative / Lead Creature Artist / Character Artist at Immotion VR
July 1, 2021 - September 22, 2025
Lead creative and team lead for VR experiences at multiple locations; concepting, character/creature design, and cross-discipline collaboration to deliver project goals.

Education

Add your educational history here.

Qualifications

BA Honors in Fine Art
January 11, 2030 - September 5, 2025
Tech Diploma in Graphic Design
January 11, 2030 - September 5, 2025
BA Honors in Fine Art
January 11, 2030 - September 5, 2025
Tech Diploma in Graphic Design
January 11, 2030 - September 5, 2025
"A" level art
January 11, 2030 - September 5, 2025
BA Honours in Fine Art
January 11, 2030 - September 6, 2025
Tech Diploma in Graphic Design
January 11, 2030 - September 6, 2025
A Level Art
January 11, 2030 - September 6, 2025
BA Honours in Fine Art
January 11, 2030 - September 6, 2025
Tech Diploma in Graphic Design
January 11, 2030 - September 6, 2025
A Level Art
January 11, 2030 - September 6, 2025
BA Honours in Fine Art
January 11, 2030 - September 17, 2025
Tech Diploma in Graphic Design
January 11, 2030 - September 17, 2025
BA Honours in Fine Art
January 11, 2030 - September 17, 2025
Tech Diploma in Graphic Design
January 11, 2030 - September 17, 2025
BA Honours in Fine Art
January 11, 2030 - September 17, 2025
Diploma in Graphic Design
January 11, 2030 - September 17, 2025
BA Honours in Fine Art
January 11, 2030 - September 22, 2025
Tech Diploma in Graphic Design
January 11, 2030 - September 22, 2025
A Level in Art
January 11, 2030 - September 22, 2025

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services, Software & Internet