I am a multifaceted senior 3D character artist with over 14 years of experience designing iconic characters and creatures for indie and AAA games, as well as feature films. I blend creativity with technical innovation to streamline workflows and elevate character quality, having worked with industry-leading studios such as Riot Games, Amazon, and Disney. I lead and mentor junior artists, ensuring large-scale multi-million-dollar projects exceed artistic and production goals.
I am an expert collaborator who bridges creative vision with technical execution across multidisciplinary teams, delivering characters that surpass client and director expectations. My passion lies in redefining game development through 3D character modeling expertise, creative leadership, and continuous problem-solving to optimize production pipelines in both gaming and film sectors.
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