I am a multifaceted senior 3D character artist with over 14 years of experience designing iconic characters and creatures for indie and AAA games, as well as feature films. I blend creativity with technical innovation to streamline workflows and elevate character quality, having worked with industry-leading studios such as Riot Games, Amazon, and Disney. I lead and mentor junior artists, ensuring large-scale multi-million-dollar projects exceed artistic and production goals. I am an expert collaborator who bridges creative vision with technical execution across multidisciplinary teams, delivering characters that surpass client and director expectations. My passion lies in redefining game development through 3D character modeling expertise, creative leadership, and continuous problem-solving to optimize production pipelines in both gaming and film sectors.

Kevin Taylor

I am a multifaceted senior 3D character artist with over 14 years of experience designing iconic characters and creatures for indie and AAA games, as well as feature films. I blend creativity with technical innovation to streamline workflows and elevate character quality, having worked with industry-leading studios such as Riot Games, Amazon, and Disney. I lead and mentor junior artists, ensuring large-scale multi-million-dollar projects exceed artistic and production goals. I am an expert collaborator who bridges creative vision with technical execution across multidisciplinary teams, delivering characters that surpass client and director expectations. My passion lies in redefining game development through 3D character modeling expertise, creative leadership, and continuous problem-solving to optimize production pipelines in both gaming and film sectors.

Available to hire

I am a multifaceted senior 3D character artist with over 14 years of experience designing iconic characters and creatures for indie and AAA games, as well as feature films. I blend creativity with technical innovation to streamline workflows and elevate character quality, having worked with industry-leading studios such as Riot Games, Amazon, and Disney. I lead and mentor junior artists, ensuring large-scale multi-million-dollar projects exceed artistic and production goals.

I am an expert collaborator who bridges creative vision with technical execution across multidisciplinary teams, delivering characters that surpass client and director expectations. My passion lies in redefining game development through 3D character modeling expertise, creative leadership, and continuous problem-solving to optimize production pipelines in both gaming and film sectors.

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Work Experience

Senior Character Artist at Soft Rains Games
May 1, 2025 - September 5, 2025
Engineered character systems and crafted assets for an independent first-person sci-fi game. Innovated modular designs and texturing workflows to enhance scalability and efficiency. Led look development of the lead character with stylized visual elevation and architected modular systems for multiple background characters. Created detailed digital sculpts, production models, and refined shader aesthetics. Participated in weekly playtesting to improve gameplay and narrative.
Senior Character Artist at Stray Kite Studios
July 1, 2024 - September 5, 2025
Conceived groundbreaking character designs and established creative blueprints for major game projects in a 3-artist team. Sculpted 40+ characters for an episodic Borderlands game, accelerating demo development from 6-8 months to 2 months, attracting top studios. Designed creatures for Amazon Games' AAA project and integrated them into production pipelines collaborating with creative and technical teams.
Lead Modeler at Animal Logic
November 1, 2022 - September 5, 2025
Orchestrated a team of 30+ modelers delivering key character and environment assets for Netflix's movie 'Leo' and other films. Overhauled base human topology to improve workflows and ensured seamless asset integration across productions. Led early look development and visual style experimentation for the movie 'Toto,' defining its creative vision.
Lead Modeler/Look Development Artist at Brazen Animation
October 1, 2021 - September 5, 2025
Revolutionized character creation and asset development in a 20-member studio focusing on game trailers and cinematics. Improved creation speed by 50% through a universal mesh design. Developed new asset presentation templates enhancing quality for director reviews. Managed outsourced teams to surpass industry standards.
Lead 3D Modeling Artist at Reel FX Animation Studio
February 1, 2020 - September 5, 2025
Led a team of 15 modelers producing high-quality 3D models for characters, environments, and props across animated films, games, AR, and VR projects. Developed scalable character systems that halved production time and reliably passed director reviews, streamlining production pipelines.
Gaming Lead & Training Specialist at Computer Sciences Corporation, CSC
December 1, 2010 - September 5, 2025
Drove development of ARMA2-based military training simulations. Created realistic 3D assets and aligned virtual training tools with tactical objectives by collaborating with US Army subject matter experts. Enhanced mission readiness and situational awareness for military personnel through tailored training scenarios.
Freelance Character Artist at World's best brands
May 1, 2017 - Present
Provided character art expertise for top-tier clients including Riot Games, Disney, and Ubisoft. Delivered over 20 high-impact characters for projects with budgets up to $70M, consistently meeting tight deadlines and elevating visual quality for high-profile games and cinematic content.
Teaching Instructor & Faculty Member at Multiple Universities/Colleges
January 1, 2008 - Present
Mentored and trained aspiring game artists as an adjunct lecturer for 7 years, teaching classes of 10-25 students. Updated curricula to reflect industry standards and equipped students with advanced skills in character creation for the evolving gaming landscape.

Education

Master of Arts: Arts and Technology at The University of Texas at Dallas
January 11, 2030 - September 5, 2025
Bachelor of Environmental Design: Architecture, Art, Architectural History at Texas A&M University
January 11, 2030 - September 5, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet