I’m a seasoned game designer with a track record of driving concept-to-execution in live-service and AAA environments. In the last two years I led as Lead and Principal Game Designer at Gallium Studios, shaping Will Wright’s Voxverse vision and delivering a data-driven world prototype along with design documentation presented to senior leadership across three companies. I also steered ten rapid-iteration prototypes to validate Proxi’s core gameplay and user tools, and I established design documentation standards to improve cross-discipline collaboration.
Before Gallium, I spent 13 years at EA’s Maxis, helping grow The Sims into a billion-dollar franchise. I led a design discipline on The Sims 4, defining core simulation systems and the tooling to implement six prototypes across multiple engines, and I helped bring expansion packs and content to market. I’m excited for a new opportunity to tackle creative problems and collaborate across teams to deliver high-value, shipped experiences.
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