Available to hire
I’m a game programmer with extensive experience in Unity and C#. I ship playable demos on Steam, build complex gameplay systems, and collaborate with small teams to bring ideas to life. I’m passionate about crafting addicting and compelling gameplay experiences, and I love iterating through playtests to balance and refine the player’s journey.
Whether prototyping a new mechanic or polishing a finished build, I thrive in hands-on development environments where creativity meets practical implementation and teamwork drives the project forward.
Skills
Language
English
Fluent
Work Experience
Game Programmer at RealXP Lab Externship with Serenity Forge
August 1, 2025 - September 7, 2025Collaborated with a team of 9 externs to design, build, test, and polish an intense mountain biking horror experience. Scripted core bike player controller features (movement, turning, airtime tilt, speed boosts) enabling tight, high-speed movement across varied terrain and obstacles. Conducted pull requests, code reviews, and resolved merge conflicts to integrate features from 150+ commits while working with agile workflows. Delivered a polished, 5-minute prototype with complete gameplay loop, terrain, obstacles, and cutscenes. Participated in weekly sync meetings and playtests with Serenity Forge representatives and industry mentors.
Indie Game Programmer at Web Trench Studios
May 1, 2023 - PresentKayaks Don’t Climb (C#, Unity, Steam) – 2D rage game inspired by Getting Over It. Created and released a playable demo on Steam with 150+ wish lists. Built a physics-based player controller for moving the paddle with the mouse, wrote a state-based game manager, moving obstacles, water physics, and IK animation to grip the paddle realistically. Designed sections, conducted playtests with 20+ testers, and iterated to balance challenge and reward. Collaborated with 3 other indie developers to integrate artistic and software contributions. Produced trailer, Steam page, and social media marketing assets.
Content Creator at Dreams PS4/PS5 (UGC game)
May 1, 2023 - September 7, 2025Realm of Madness – FPS (Dreams) - Bioshock-inspired FPS with 2+ hours of gameplay. Programmed and balanced complex gameplay systems in the Dreams editor (combat, weapon switching, menus, currency, etc.) for a deep and engaging gameplay loop. Wrote a horror-themed story where you must escape an evil cult by learning divine powers. Optimized systems to run at 60 FPS.
Mechanical Design Engineer II at ASML
February 1, 2017 - PresentDesigns and produces machines that print patterns on silicon wafers, for microchips, to nanometer level accuracy. Gained a strong understanding of math and physics which I apply to game design.
Education
Bachelor of Science Degree in Mechanical Engineering at Colorado School of Mines
January 11, 2030 - May 1, 2016Complete C# Unity Game Developer 3D at Udemy
January 11, 2030 - September 7, 2025The Unity C# Survival Guide at Udemy
January 11, 2030 - September 7, 2025Unreal Engine 5 C++ Developer at Udemy
January 11, 2030 - September 7, 2025Complete Blender Creator: Learn 3D Modelling for Beginners at Udemy
January 11, 2030 - September 7, 2025Qualifications
Udemy - Complete C# Unity Game Developer 3D
January 11, 2030 - September 7, 2025Udemy - The Unity C# Survival Guide
January 11, 2030 - September 7, 2025Udemy - Unreal Engine 5 C++ Developer
January 11, 2030 - September 7, 2025Udemy - Complete Blender Creator: Learn 3D Modelling for Beginners
January 11, 2030 - September 7, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment, Manufacturing
Skills
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