Hi, I'm Sayali Ghadge, a Unity software developer with a Psychology degree from the University of British Columbia. I design and build AR/VR experiences, 3D visualization, and mobile apps using Unity and C#. I love translating user needs into interactive, spatial solutions and collaborating with artists and teammates to create polished products. Currently I work as an Associate Unity Developer at Bamboo Technologies, where I lead Unity-based development for AR experiences, integrate Google's Geospatial/ARCore APIs via Unity for precise AR placement, and push the flagship app toward Vision OS with localization and UI improvements. I also organize and participate in side projects like Noosh 360, a 360-degree music event, and I enjoy mentoring interns in SCRUM and Unity workflows.

Sayali Ghadge

Hi, I'm Sayali Ghadge, a Unity software developer with a Psychology degree from the University of British Columbia. I design and build AR/VR experiences, 3D visualization, and mobile apps using Unity and C#. I love translating user needs into interactive, spatial solutions and collaborating with artists and teammates to create polished products. Currently I work as an Associate Unity Developer at Bamboo Technologies, where I lead Unity-based development for AR experiences, integrate Google's Geospatial/ARCore APIs via Unity for precise AR placement, and push the flagship app toward Vision OS with localization and UI improvements. I also organize and participate in side projects like Noosh 360, a 360-degree music event, and I enjoy mentoring interns in SCRUM and Unity workflows.

Available to hire

Hi, I’m Sayali Ghadge, a Unity software developer with a Psychology degree from the University of British Columbia. I design and build AR/VR experiences, 3D visualization, and mobile apps using Unity and C#. I love translating user needs into interactive, spatial solutions and collaborating with artists and teammates to create polished products.

Currently I work as an Associate Unity Developer at Bamboo Technologies, where I lead Unity-based development for AR experiences, integrate Google’s Geospatial/ARCore APIs via Unity for precise AR placement, and push the flagship app toward Vision OS with localization and UI improvements. I also organize and participate in side projects like Noosh 360, a 360-degree music event, and I enjoy mentoring interns in SCRUM and Unity workflows.

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Language

English
Fluent
Hindi
Fluent
Marathi (Marāṭhī)
Fluent
Japanese
Advanced

Work Experience

Unity Developer Bootcamp Participant at Circuit Stream
December 31, 2022 - September 8, 2025
Completed Unity development bootcamp covering Unity 3D, AR/VR development, C#, and related tools; gained hands-on experience in interactive 3D visualization and immersive experiences.
Director/Producer for Music Event at Noosh 360
December 1, 2022 - September 8, 2025
Compiled and edited from 8 hours of 360° camera, drone, and handheld footage; edited 360° videos using Insta360 and Adobe Premiere; created social media advertisements to promote Noosh 360 (a music event).
Associate Software (Unity) Developer at Bamboo Technologies
December 1, 2022 - Present
Develop Unity-based augmented reality mobile app; lead the desktop application that integrates Google's Geospatial/ARCore APIs via Unity for 3D geospatial visualization of GPS drops and persistent cloud anchors; implement UI localization, optimize memory and performance, and contribute to Vision OS variant; manage interns and collaborate with artists; use GitHub, GitLab & Azure DevOps; apply SCRUM/Agile practices.
Associate Software (Unity) Developer at Bamboo Technologies
December 1, 2022 - Present
Responsibilities include developing and integrating Unity-based AR features, geospatial visualization using ARCore APIs for 3D geospatial placement and persistent cloud anchors, building a VisionOS version of the flagship app, advanced dynamic UI design and localization, and testing apps via Xcode. Responsibilities also include object manipulation (geometry, textures, animations, shaders) and OO programming; source code management with GitHub, GitLab and Azure DevOps; memory/space optimization; collaborating with artists to determine asset formats, scales, and pipeline improvements; training interns in SCRUM and Unity usage.

Education

Bachelor of Psychology at University of British Columbia
January 1, 2017 - May 1, 2021

Qualifications

Unity Developer Bootcamp
January 1, 2022 - December 31, 2022

Industry Experience

Software & Internet, Media & Entertainment, Education, Non-Profit Organization, Professional Services, Gaming