Hello! I’m Joan Damià Rosal, an honors graduate in Game Design & Development from the Polytechnic University of Catalonia, with a focus on systems design, mechanics, and level design for 2D and 3D experiences, and a particular strength in narrative and worldbuilding. I’ve been trusted as the sole designer on projects requiring complete GDD creation, story, and worldbuilding, and I collaborate fluently with artists, programmers, and producers to translate bold ideas into playable experiences. My toolkit spans Unity, Unreal, UX/UI, Figma for blockouts and UI, and VR/AR/XR interactive design. I’m a trained voice actor in Catalan, Spanish, and English, which informs my approach to character, dialogue, and performance direction. I’m a clear communicator, passionate about mentoring teams, delivering pitches, and guiding projects from concept to completion.

Joan Damià Rosal

Hello! I’m Joan Damià Rosal, an honors graduate in Game Design & Development from the Polytechnic University of Catalonia, with a focus on systems design, mechanics, and level design for 2D and 3D experiences, and a particular strength in narrative and worldbuilding. I’ve been trusted as the sole designer on projects requiring complete GDD creation, story, and worldbuilding, and I collaborate fluently with artists, programmers, and producers to translate bold ideas into playable experiences. My toolkit spans Unity, Unreal, UX/UI, Figma for blockouts and UI, and VR/AR/XR interactive design. I’m a trained voice actor in Catalan, Spanish, and English, which informs my approach to character, dialogue, and performance direction. I’m a clear communicator, passionate about mentoring teams, delivering pitches, and guiding projects from concept to completion.

Available to hire

Hello! I’m Joan Damià Rosal, an honors graduate in Game Design & Development from the Polytechnic University of Catalonia, with a focus on systems design, mechanics, and level design for 2D and 3D experiences, and a particular strength in narrative and worldbuilding. I’ve been trusted as the sole designer on projects requiring complete GDD creation, story, and worldbuilding, and I collaborate fluently with artists, programmers, and producers to translate bold ideas into playable experiences.

My toolkit spans Unity, Unreal, UX/UI, Figma for blockouts and UI, and VR/AR/XR interactive design. I’m a trained voice actor in Catalan, Spanish, and English, which informs my approach to character, dialogue, and performance direction. I’m a clear communicator, passionate about mentoring teams, delivering pitches, and guiding projects from concept to completion.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Beginner
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Language

Spanish; Castilian
Fluent
Catalan; Valencian
Fluent
English
Fluent

Work Experience

Game Designer at Nova Dot Studios
November 1, 2024 - Present
Designed core systems, mechanics, and progression loops; balanced pacing, immersion, and challenge in levels; directed narrative design, crafting story and worldbuilding; recruited for reputation as top Game Design graduate, delivering a distinctive creative vision.
Sole Designer at Blood War (Independent Project)
January 1, 2019 - Present
Led concept, systems, story, worldbuilding, and full GDD for Blood War; defined gameplay loop and narrative structure; aligned team with vision.
Game Designer at After Twilight (Independent Project)
January 1, 2019 - Present
Created concept, lore, civilizations, and societies; directed team to align with vision.
Game Designer at S.I.P.P.E. (Gamification project)
January 1, 2019 - Present
Designed cultural history experience through haunted stories worldwide.
3D/Level Designer at Stay Hidden (Unreal Project)
January 1, 2019 - Present
Built a 3D playable blockout for a third-person zombie survival game; designed flow and pacing documentation, implemented FX, and created extra blockouts for conceptualization.
Multidisciplinary Artist & Game Designer at Guardians of the Galaxy: The Bet
January 1, 2019 - Present
Contributed as animator, texturing artist, rigger/skinner, art director, and game designer.
Director at Stop Motion & Animated Pilots
January 1, 2019 - Present
Designed and directed animated shorts, praised by industry-professional teachers.
Game Jam Participant at Various (Game Jams)
January 1, 2019 - Present
Participated in multiple jams; stood out solo in a jam focused on narrative & worldbuilding.
Narrative Designer / Twine Author at Independent Projects
February 1, 2022 - Present
Explored procedural narrative prototypes and authored interactive Twine stories.
UX Designer & QA Trainee at Setesca Group
March 1, 2023 - September 9, 2025
Defined UX flows and supported QA, reducing errors and costs; improved usability and ensured solutions were user-centric.
Marketing & Media Content Creator at Setesca Group
June 1, 2025 - Present
Directed promotional campaigns and media content for executives; increased engagement with narrative-driven approach.
Game Designer at Nova Dot Studios, Barcelona
November 1, 2024 - Present
Designed core systems, mechanics, and progression loops; developed levels balancing pacing, immersion, and challenge; directed narrative design, crafting story, characters, and worldbuilding. Recruited for reputation as top Game Design graduate, delivering a distinctive creative vision.
Game Designer (Independent Projects & Jams) at Independent Projects & Game Jams
January 1, 2019 - Present
Led Blood War as sole designer (concept, systems, story, worldbuilding, and full GDD); defined lore and civilizations for After Twilight; created cultural history experiences (S.I.P.P.E.); built 3D blockouts for Stay Hidden; contributed to Guardians of the Galaxy: The Bet as art and design staff; pursued narrative & worldbuilding-focused game jams and Twine storytelling.
UX Designer & QA Trainee at Setesca Group, Barcelona
March 1, 2023 - September 9, 2025
Defined UX flows and supported QA, reducing errors and costs; improved usability and ensured solutions were user-centric.
Marketing & Media Content Creator at Setesca Group, Barcelona
June 1, 2025 - Present
Directed promotional campaigns and media content for executives; increased engagement by adding a narrative-driven approach.

Education

Bachelor’s in Game Design & Development at Polytechnic University of Catalonia
January 11, 2030 - September 9, 2025

Qualifications

Graduate with Honors in game design and narrative
September 14, 2022 - June 30, 2023

Industry Experience

Gaming, Media & Entertainment, Software & Internet