Available to hire
I’m a systems-focused game designer with 2+ years of experience building LiveOps events, multiplayer systems, and data-driven progression for mobile games. At Hitwicket, I led the design of monetization systems, redesigned the in-game economy, and improved player retention and game ARPPU
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Work Experience
Game Designer at Hitwicket
June 30, 2025 - September 10, 2025Designed recurring LiveOps events increasing player retention by 14%. Reworked the game economy by redesigning currencies and resources, improving player progression and ARPPU by 10%. Led development of a new co-op multiplayer mode that boosted social play by 42%. Led rapid design experiments with The Experimentation Group (TxG) to improve onboarding, core loops, and engagement, resulting in a 7% improvement in D1 retention. Managed a team of 4 designers to conceptualize, prototype, and iterate on new mechanics. Revamped matchmaking with a multi-factor Elo system incorporating win rate, win margins, win/loss streaks, and playtime frequency, reducing churn by 12% within first 3 weeks.
Product Analyst Intern at Hitwicket
June 30, 2023 - September 10, 2025A/B tested loot box mechanics (drop rates, pricing tiers, guaranteed rewards) to optimize player spending, driving a 17% increase in Gacha revenue. Revamped the Season Pass challenges, increasing completion and repeat conversion to go up by 12% & 8%. Conducted user interviews and analyzed player feedback to identify pain points, leading to data-driven design decisions.
Consulting Intern at Deloitte
July 31, 2022 - September 10, 2025Researched AI/ML applications in Pharma to improve drug discovery, diagnostics & R&D efficiency. Researched blockchain applications for supply chain & data security, and created a presentation for stakeholders.
Education
MFA at New York University
September 1, 2025 - September 10, 2025B.Tech at Vellore Institute of Technology
July 1, 2019 - April 1, 2023Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Built a scalable level generation system for 150+ PvE matches using rarity, tier, and game mode logic. Integrated emotional pacing templates to create handcrafted-feeling matches through automation
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