I’m a Creative and detail-oriented game developer with a diploma in Game Design and hands-on experience building original projects across Unity, Unreal, and VR platforms. I specialize in level design, gameplay programming, sound design, and troubleshooting within collaborative teams. I bring ideas from concept to polished prototypes, with proven success at Level Up Showcase where Chaos Party earned Honorable Mention for Best Overall Gameplay. I have a strong technical foundation in C#, C++, Python, and AR/VR, and a passion for crafting engaging, player-centered experiences.
I’m committed to delivering high-quality, player-focused experiences and thrive in cross-functional teams to turn creative ideas into polished, playable prototypes.
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