I'm a freelancer who specializes in Animation from Denver, Colorado. I am currently an Animation Instructor at Animation Mentor. My experience is mostly set in video games. I have worked on games such as Life is Strange, Madden, Six days in Fallijah, and Clockwork Revolution. Besides animating I enjoy video editing. I have been video editing since I was a teenager.

Natasha Krinsky

I'm a freelancer who specializes in Animation from Denver, Colorado. I am currently an Animation Instructor at Animation Mentor. My experience is mostly set in video games. I have worked on games such as Life is Strange, Madden, Six days in Fallijah, and Clockwork Revolution. Besides animating I enjoy video editing. I have been video editing since I was a teenager.

Available to hire

I’m a freelancer who specializes in Animation from Denver, Colorado. I am currently an Animation Instructor at Animation Mentor. My experience is mostly set in video games. I have worked on games such as Life is Strange, Madden, Six days in Fallijah, and Clockwork Revolution. Besides animating I enjoy video editing. I have been video editing since I was a teenager.

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Language

English
Fluent

Work Experience

Animation Mentor Instructor at Animation Mentor
October 1, 2024 - Present
Online animation instruction to aspiring animators around the world for the animation curriculum; taught two classes in the games animation program, including Game Animation Mechanics and Game Animation Cinematics; produced tutorials for Animation Mentor's YouTube channel.
Character Animation Tutor at Animation Mentor
October 1, 2024 - September 10, 2025
Help students learn animation during class; show them how to use complex rigs, the graph editor, and teach the principles of animation.
Gameplay Animator (Contract) at Highwire Games
August 20, 2024 - September 10, 2025
Create scenes in Unreal Engine 5 using sequencer for a child’s TV show; blend motion capture on character rigs to drive storytelling; add animation to body, face, and eyes; use in-engine cinematography to tell the story.
In-Game Animator (Contract) at InXile Entertainment
June 2, 2023 - September 10, 2025
Cleaned motion capture data in MotionBuilder to create game play animations; imported into Unreal Engine; set up character rigs for two-handed weapon animations; checked loops and animation quality.
Cinematic Animator at Deck Nine Games
May 31, 2021 - September 10, 2025
Cleaned motion capture data and added hand keyed animation when necessary on Life is Strange: True Colors; remade cinematic sequences and prepared assets for gameplay integration.
Junior Motion Capture Technician
December 31, 2020 - September 10, 2025
Assisted animation department by cleaning motion capture data and creating hand keyed animation to realize realistic character emotions and movement. Used Faceware's Retargeter and Analyzer to process facial data; supported shoots in the motion capture room.
Character Animation Tutor at Animation Mentor
October 1, 2024 - October 11, 2025
Taught animation principles and character animation techniques in online courses; demonstrated rig usage, grapheditor workflows, and core animation concepts to aspiring animators.
Cinematic Animator at Deck Nine Games
May 1, 2021 - October 11, 2025
Cleaned motion capture data and added hand keyed animation for Life is Strange: True Colors and remake titles; worked with FACs rigs to build facial mocap in Retargeter; uploaded animations to Unreal Engine and validated cinematography in Unreal sequences.
In-Game Play Animator (Contract) at Highwire Games
August 1, 2024 - October 11, 2025
Cleaned motion capture data in MotionBuilder to create gameplay animation gestures, poses, and hit reactions; integrated animations into Unreal Engine.
Junior Motion Capture Technician
December 1, 2020 - October 11, 2025
Cleaned motion capture data, created hand keyed animation, and contributed to realistic character movement; assisted with motion capture shoots and equipment handling.
CG Animator (Contract) at Pocket.watch
March 1, 2025 - Present
Created scenes within Unreal Engine 5 using Sequencer for a children's TV show; added body, facial, and eye animation to character rigs; set up camera work to capture cinematic shots.

Education

Bachelor of Fine Arts in Film Studies at University of Colorado Boulder
January 11, 2030 - May 2, 2015
Certificate of Character Animation at Animation Mentor
March 1, 2019 - September 10, 2025
Bachelor of Fine Arts in Film Studies at University of Colorado Boulder
January 1, 2011 - May 2, 2015

Qualifications

Certificate of Character Animation
March 1, 2019 - September 10, 2025
Bachelor of Fine Arts in Film Studies
January 11, 2030 - May 2, 2015
Certificate of Character Animation
March 1, 2019 - October 11, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education