Available to hire
Fine training in linear algebra and computational methodos/Ability to create clean and effective solutions in gamedev
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
CUDA developer, C Developer, Math developer, Algorithm developer at Digital Mining inc
July 1, 2024 - PresentProject: multi parallel computing in a gas calculation model. Responsibilities: CUDA development, porting calculation from MVP C# model to pure CUDA, creating crossplatform CUDA model for multiparallel computations. Tools and Technologies: C11, C++11/14/17, CUDA, Thrust. Project team size: 3.
Render Developer, C++ Developer, Engine Developer, LumberYard Developer at TLM partners Inc
June 1, 2024 - September 15, 2025Project: NDA unannounced Sci Fi shooter. Responsibilities: Engine development, LumberYard development, Render Development, Physics development, UI development, Render development. Porting project to PS5, Xbox One. Lumberyard development, working with CryEngine. Tools: C++11/14/17, LumberYard, CUDA, DirectX. Project team size: 7+.
C++ Developer, Engine Developer, Render Developer, Math Developer, Algorithm Developer, UE4 Developer at TLM partners Inc
June 1, 2024 - September 15, 2025Project: Spellbreak 3D Render Development, UE Development, Network Development. Engine/UE4 game development, Physics development, logic development, UI development, Render development. LumberYard development, working with CryEngine. Tools: C++11/14/17, UE4. Project team size: 60+.
Render Developer, C++ Developer, Engine Developer, CryEngine Developer at TLM partners Inc
June 1, 2024 - September 15, 2025Project: NDA unannounced RPG. CryEngine development, Render Development, Physics development, logic development, UI development, Render development. Lumberyard development. Tools: VS, C++11/14/17, CryEngine, DirectX. Project team size: 5+.
C++ Developer, Math Developer, Algorithm Developer, Machine Learning Developer at CETC
March 1, 2020 - September 15, 2025Project: Computer Vision. Self-driven systems. Working with CNN and RNN, developing neural network - DARKNET, Machine Learning. Tools: C++11/14, Pure C, CUDA, TensorFlow, PyTorch, PCL. Duration: 14 months; Project team size: 6+.
C++ Developer at CETC
March 1, 2020 - September 15, 2025Project: Surface Reconstruction / Computer Vision. Developing a custom engine for geometry for working with cloud points, including transmission to embedded devices. Tools: C++11/14, Pure C, BOOST, Geometry Tools, PCL, DirectX, OpenGL, TensorFlow. Duration: 14 months; Project team size: 10+.
Upwork Engineer at IGROTEC
August 1, 2017 - September 15, 2025Project: Armata. Refactoring and reengineering of graphics core engine written on C/C++. Tools: C++11/14, VS, Reshaper, CMake, DirectX, Unreal Engine, CryEngine. Project team size: 8.
C++ Developer at Embedded Solutions
November 1, 2018 - September 15, 2025Project: CanEasy. Development and support of low level engine for CAN bus, writing expansions and developing tools. Tools: C++11/14, Pure C, BOOST, Reshaper. Project team size: 50+.
C++ Developer at R Style-Lab
November 1, 2018 - September 15, 2025Project: Home Automation. Development of a server HAcontroller. Writing Core and data gathering from MQTT server and algorithms for filtering data and distributing them to homes and enterprises. Implementing efficient data sorting and analysis. Writing core algorithms for analysis and processing.
Upwork Engineer at Freelance
November 1, 2016 - September 15, 2025Projects: CollidingUniverse (UE4 prototype); HardcoreTravelersMap (UE4); City 17 (UE4). Role: Upwork Engineer; Tools: UE4, C++/14, OpenGL, BOOST. Team sizes: 8, 2, 4 respectively.
Upwork Engineer at Freelance
November 1, 2016 - September 15, 2025Projects: CollidingUniverse, HardcoreTravelersMap. Role: Upwork Engineer; Tools: UE4, C++/14, OpenGL, BOOST.
Upwork Engineer at Freelance
January 1, 2016 - September 15, 2025Project: City 17. Indie steampunk game based on UE4. Tools: UE4, C++/14, OpenGL, BOOST.
CUDA Developer at Digital Mining inc
July 1, 2024 - PresentPorted calculation from MVP C# model to pure CUDA; created cross-platform CUDA model for multiparallel computations. CUDA development using C11/C++11/14/17 and Thrust in a small team.
Render Developer / Engine Developer / LumberYard Developer at TLM Partners Inc
June 1, 2024 - September 16, 2025Engine development and LumberYard integration; render, physics, logic and UI development; porting to PlayStation 5 and Xbox One; worked with CryEngine and LumberYard.
C++ Developer / Math Developer / Algorithm Developer / Machine Learning Developer at CETC
March 1, 2020 - September 16, 2025Computer Vision projects including CNN/RNN work, neural networks (DarkNet-style), TensorFlow/PyTorch, and ML pipelines.
C++ Developer / Math Developer / Algorithm Developer / Machine Learning Developer at CETC
March 1, 2020 - September 16, 2025Surface Reconstruction / Computer Vision; geometry engine for point clouds; prepare data for embedded devices; Boost, Geometry Tools, DirectX/OpenGL, TensorFlow.
Upwork Engineer at IGROTEC (Project Armata)
August 1, 2017 - September 16, 2025Refactoring and reengineering of graphics core engine (C/C++).
C++ Developer at Embedded Solutions
November 1, 2018 - September 16, 2025Development and support of low-level engine for CAN bus; writing expansions and tools.
C++ Developer at R Style-Lab
November 1, 2018 - September 16, 2025Development of HAcontroller server; MQTT data ingestion; data filtering and distribution; core algorithms for analysis.
Upwork Engineer at Freelance (Upwork)
November 1, 2016 - September 16, 2025Prototype multiplayer experiences on UE4; UE4/OpenGL/BOOST work for indie projects.
Education
BSc at Belarusian State University of Informatics and Radioelectronics
January 1, 2021 - September 15, 2025BSc at Belorussian State Medical University / Military medicine faculty
January 1, 2011 - September 15, 2025BSc at Belarusian State University of Informatics and Radioelectronics, Faculty of Information Technologies and Control
January 1, 2021 - September 16, 2025BSc at Belorussian State Medical University, Military medicine faculty
January 1, 2011 - September 16, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Computers & Electronics, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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