Fine training in linear algebra and computational methodos/Ability to create clean and effective solutions in gamedev

Aleksander Aksenov

Fine training in linear algebra and computational methodos/Ability to create clean and effective solutions in gamedev

Available to hire

Fine training in linear algebra and computational methodos/Ability to create clean and effective solutions in gamedev

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

CUDA developer, C Developer, Math developer, Algorithm developer at Digital Mining inc
July 1, 2024 - Present
Project: multi parallel computing in a gas calculation model. Responsibilities: CUDA development, porting calculation from MVP C# model to pure CUDA, creating crossplatform CUDA model for multiparallel computations. Tools and Technologies: C11, C++11/14/17, CUDA, Thrust. Project team size: 3.
Render Developer, C++ Developer, Engine Developer, LumberYard Developer at TLM partners Inc
June 1, 2024 - September 15, 2025
Project: NDA unannounced Sci Fi shooter. Responsibilities: Engine development, LumberYard development, Render Development, Physics development, UI development, Render development. Porting project to PS5, Xbox One. Lumberyard development, working with CryEngine. Tools: C++11/14/17, LumberYard, CUDA, DirectX. Project team size: 7+.
C++ Developer, Engine Developer, Render Developer, Math Developer, Algorithm Developer, UE4 Developer at TLM partners Inc
June 1, 2024 - September 15, 2025
Project: Spellbreak 3D Render Development, UE Development, Network Development. Engine/UE4 game development, Physics development, logic development, UI development, Render development. LumberYard development, working with CryEngine. Tools: C++11/14/17, UE4. Project team size: 60+.
Render Developer, C++ Developer, Engine Developer, CryEngine Developer at TLM partners Inc
June 1, 2024 - September 15, 2025
Project: NDA unannounced RPG. CryEngine development, Render Development, Physics development, logic development, UI development, Render development. Lumberyard development. Tools: VS, C++11/14/17, CryEngine, DirectX. Project team size: 5+.
C++ Developer, Math Developer, Algorithm Developer, Machine Learning Developer at CETC
March 1, 2020 - September 15, 2025
Project: Computer Vision. Self-driven systems. Working with CNN and RNN, developing neural network - DARKNET, Machine Learning. Tools: C++11/14, Pure C, CUDA, TensorFlow, PyTorch, PCL. Duration: 14 months; Project team size: 6+.
C++ Developer at CETC
March 1, 2020 - September 15, 2025
Project: Surface Reconstruction / Computer Vision. Developing a custom engine for geometry for working with cloud points, including transmission to embedded devices. Tools: C++11/14, Pure C, BOOST, Geometry Tools, PCL, DirectX, OpenGL, TensorFlow. Duration: 14 months; Project team size: 10+.
Upwork Engineer at IGROTEC
August 1, 2017 - September 15, 2025
Project: Armata. Refactoring and reengineering of graphics core engine written on C/C++. Tools: C++11/14, VS, Reshaper, CMake, DirectX, Unreal Engine, CryEngine. Project team size: 8.
C++ Developer at Embedded Solutions
November 1, 2018 - September 15, 2025
Project: CanEasy. Development and support of low level engine for CAN bus, writing expansions and developing tools. Tools: C++11/14, Pure C, BOOST, Reshaper. Project team size: 50+.
C++ Developer at R Style-Lab
November 1, 2018 - September 15, 2025
Project: Home Automation. Development of a server HAcontroller. Writing Core and data gathering from MQTT server and algorithms for filtering data and distributing them to homes and enterprises. Implementing efficient data sorting and analysis. Writing core algorithms for analysis and processing.
Upwork Engineer at Freelance
November 1, 2016 - September 15, 2025
Projects: CollidingUniverse (UE4 prototype); HardcoreTravelersMap (UE4); City 17 (UE4). Role: Upwork Engineer; Tools: UE4, C++/14, OpenGL, BOOST. Team sizes: 8, 2, 4 respectively.
Upwork Engineer at Freelance
November 1, 2016 - September 15, 2025
Projects: CollidingUniverse, HardcoreTravelersMap. Role: Upwork Engineer; Tools: UE4, C++/14, OpenGL, BOOST.
Upwork Engineer at Freelance
January 1, 2016 - September 15, 2025
Project: City 17. Indie steampunk game based on UE4. Tools: UE4, C++/14, OpenGL, BOOST.
CUDA Developer at Digital Mining inc
July 1, 2024 - Present
Ported calculation from MVP C# model to pure CUDA; created cross-platform CUDA model for multiparallel computations. CUDA development using C11/C++11/14/17 and Thrust in a small team.
Render Developer / Engine Developer / LumberYard Developer at TLM Partners Inc
June 1, 2024 - September 16, 2025
Engine development and LumberYard integration; render, physics, logic and UI development; porting to PlayStation 5 and Xbox One; worked with CryEngine and LumberYard.
C++ Developer / Math Developer / Algorithm Developer / Machine Learning Developer at CETC
March 1, 2020 - September 16, 2025
Computer Vision projects including CNN/RNN work, neural networks (DarkNet-style), TensorFlow/PyTorch, and ML pipelines.
C++ Developer / Math Developer / Algorithm Developer / Machine Learning Developer at CETC
March 1, 2020 - September 16, 2025
Surface Reconstruction / Computer Vision; geometry engine for point clouds; prepare data for embedded devices; Boost, Geometry Tools, DirectX/OpenGL, TensorFlow.
Upwork Engineer at IGROTEC (Project Armata)
August 1, 2017 - September 16, 2025
Refactoring and reengineering of graphics core engine (C/C++).
C++ Developer at Embedded Solutions
November 1, 2018 - September 16, 2025
Development and support of low-level engine for CAN bus; writing expansions and tools.
C++ Developer at R Style-Lab
November 1, 2018 - September 16, 2025
Development of HAcontroller server; MQTT data ingestion; data filtering and distribution; core algorithms for analysis.
Upwork Engineer at Freelance (Upwork)
November 1, 2016 - September 16, 2025
Prototype multiplayer experiences on UE4; UE4/OpenGL/BOOST work for indie projects.

Education

BSc at Belarusian State University of Informatics and Radioelectronics
January 1, 2021 - September 15, 2025
BSc at Belorussian State Medical University / Military medicine faculty
January 1, 2011 - September 15, 2025
BSc at Belarusian State University of Informatics and Radioelectronics, Faculty of Information Technologies and Control
January 1, 2021 - September 16, 2025
BSc at Belorussian State Medical University, Military medicine faculty
January 1, 2011 - September 16, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics, Professional Services