I'm Yanhong Li, a passionate 3D Environment Artist focused on delivering immersive game and animation worlds. I specialize in 3D modeling, UV mapping, textures, digital sculpting, terrain and vegetation design, matte painting, and compositing. I enjoy building cohesive environments, optimizing assets for engines, and collaborating with art teams to maintain creative and technical pipelines. My education at Vancouver Film School and Harding University, plus hands-on experience in Guangzhou and Nanjing studios, has sharpened my eye for detail and collaboration. I'm always learning new tools and techniques to push the boundaries of virtual environments.

Yanhong Li

I'm Yanhong Li, a passionate 3D Environment Artist focused on delivering immersive game and animation worlds. I specialize in 3D modeling, UV mapping, textures, digital sculpting, terrain and vegetation design, matte painting, and compositing. I enjoy building cohesive environments, optimizing assets for engines, and collaborating with art teams to maintain creative and technical pipelines. My education at Vancouver Film School and Harding University, plus hands-on experience in Guangzhou and Nanjing studios, has sharpened my eye for detail and collaboration. I'm always learning new tools and techniques to push the boundaries of virtual environments.

Available to hire

I’m Yanhong Li, a passionate 3D Environment Artist focused on delivering immersive game and animation worlds. I specialize in 3D modeling, UV mapping, textures, digital sculpting, terrain and vegetation design, matte painting, and compositing. I enjoy building cohesive environments, optimizing assets for engines, and collaborating with art teams to maintain creative and technical pipelines.

My education at Vancouver Film School and Harding University, plus hands-on experience in Guangzhou and Nanjing studios, has sharpened my eye for detail and collaboration. I’m always learning new tools and techniques to push the boundaries of virtual environments.

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Language

English
Advanced
Chinese
Advanced

Work Experience

3D Environment Artist at Popic Animation Studio
November 1, 2024 - October 1, 2025
Modeling and texturing 3D environment assets, integrated and optimized assets, and managed 3D assets.
3D Environment Artist at Iron Fan Studio
May 1, 2023 - October 1, 2025
Created environments, including modeling, texturing, scene integration, and asset management.
Matte Painter at Original Force, Ltd
May 1, 2021 - October 1, 2025
Produced 2D, 2.5D, and 3D matte paintings for video games and animations using Photoshop and Nuke.
3D Environment Artist at Popic Animation Studio
November 1, 2024 - October 1, 2025
Modeling and texturing 3D environment assets, integrated and optimized assets, and managed 3D assets.
3D Environment Artist at Iron Fan Studio
May 1, 2023 - October 1, 2025
Created environments, including modeling, texturing, scene integration, and asset management. Delegated tasks, collaborated with other departments, and contributed to pipeline designs with technical directors.
Matte Painter at Original Force, Ltd
May 1, 2021 - October 1, 2025
Produced 2D, 2.5D, and 3D matte paintings for video games and animations using Photoshop and Nuke.

Education

Diploma in Full-Process Production at Vancouver Film School
October 1, 2018 - October 1, 2019
Bachelor’s Degree in International Business at Harding University
September 1, 2014 - June 1, 2018
Diploma in Full-Process Production at Vancouver Film School
October 1, 2018 - October 1, 2019
Bachelor’s Degree in International Business at Harding University
September 1, 2014 - June 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet
    uniE608 Yanhong Li Reel 2024
    This reel showcases my personal work, including environment setup, modeling, animation, lighting, rendering, and compositing. It also features selected shots from my previous projects.
    uniE608 YanhongLi Reel 2024
    This reel showcases my personal work, including environment setup, modeling, animation, lighting, rendering, and compositing. It also features selected shots from my previous projects.