This reel showcases my personal work, including environment setup, modeling, animation, lighting, rendering, and compositing. It also features selected shots from my previous projects.
- 3D Designer
- 3D Modeler
- Animator
I'm Yanhong Li, a passionate 3D Environment Artist focused on delivering immersive game and animation worlds.
I’m Yanhong Li, a passionate 3D Environment Artist focused on delivering immersive game and animation worlds. I specialize in 3D modeling, UV mapping, textures, digital sculpting, terrain and vegetation design, matte painting, and compositing. I enjoy building cohesive environments, optimizing assets for engines, and collaborating with art teams to maintain creative and technical pipelines.
My education at Vancouver Film School and Harding University, plus hands-on experience in Guangzhou and Nanjing studios, has sharpened my eye for detail and collaboration. I’m always learning new tools and techniques to push the boundaries of virtual environments.
This reel showcases my personal work, including environment setup, modeling, animation, lighting, rendering, and compositing. It also features selected shots from my previous projects.
This reel showcases my personal work, including environment setup, modeling, animation, lighting, rendering, and compositing. It also features selected shots from my previous projects.
Modeling and texturing 3D environment assets, integrated and optimized assets, and managed 3D assets.
Modeling and texturing 3D environment assets, integrated and optimized assets, and managed 3D assets.
Created environments, including modeling, texturing, scene integration, and asset management. Delegated tasks, collaborated with other departments, and contributed to pipeline designs with technical directors.
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