I have over 13 years of experience as a 3D artist, ranging from characters to environments and props

Marcos Gomes

I have over 13 years of experience as a 3D artist, ranging from characters to environments and props

Available to hire

I have over 13 years of experience as a 3D artist, ranging from characters to environments and props

Language

English
Fluent

Work Experience

Lead Environment Artist at Nintendo Software Technology
June 1, 2023 - Present
Leads environment art team, with seven direct reports and four indirect reports. Establishes production pipelines and ensures quality and timely delivery of assets. Liaisons between project directors in Japan, collaborates with design and engineering to ensure art aligns with game design requirements and technical restrictions.
Senior Environment Artist at Nintendo Software Technology
June 1, 2023 - September 15, 2025
Served as primary 3D artist for complex model and texture deliverables. Led environment art team of seven people, with three direct reports. Shipped: Mario vs. Donkey Kong (2024); Super Mario 3D World + Bowser’s Fury (2021); Captain Toad Treasure Tracker DLC (2019).
Environment Artist at Nintendo Software Technology
June 1, 2019 - September 15, 2025
Primary 3D artist in charge of environment deliverables. Oversaw team of 5 artists, including one direct report. Shipped: Captain Toad Treasure Tracker (2018).
Artist Generalist at Nintendo Software Technology
March 1, 2017 - September 15, 2025
Primary 3D artist in charge of environment, character, and prop modelling. Created concept designs for new characters, backgrounds, objects and cutscenes. Shipped: Super Mario Maker 3DS (2016), Mini Mario & Friends - Amiibo Challenge (2016), Mario vs. Donkey Kong - Tipping Stars (2015), Mario & Donkey Kong - Minis on the Move (2013).
Environment Artist at 343 Studios
May 1, 2012 - September 15, 2025
Created physics and collision models for pre-existing assets. Modeled and integrated 3D assets into the game. Shipped: Halo 4 (2014).
Lead Environment Artist at Nintendo Software Technology
June 1, 2023 - Present
Leads environment art team, with seven direct reports and four indirect reports. Establishes production pipelines and ensures quality and timely delivery of assets. Liaisons between project directors in Japan, collaborates with design and engineering to ensure art aligns with game design requirements and technical restrictions.
Senior Environment Artist at Nintendo Software Technology
June 1, 2023 - September 15, 2025
Served as primary 3D artist for complex model and texture deliverables. Lead environment art team of seven people, with three direct reports.
Environment Artist at Nintendo Software Technology
June 1, 2019 - September 15, 2025
Primary 3D artist in charge of environment deliverables. Oversaw team of 5 artists, including one direct report.
Artist Generalist at Nintendo Software Technology
March 1, 2017 - September 15, 2025
Primary 3D artist in charge of environment, character, and prop modelling. Created concept designs for new characters, backgrounds, objects and cutscenes.
Environment Artist at 343 Studios
May 1, 2012 - September 15, 2025
Created physics and collision models for pre-existing assets. Modeled and integrated 3D assets into the game.
Lead Environment Artist at Nintendo Software Technology
June 20, 2023 - Present
Leads environment art team, with seven direct reports and four indirect reports. Establishes production pipelines and ensures quality and timely delivery of assets. Liaisons between project directors in Japan, collaborates with design and engineering to ensure art aligns with game design requirements and technical restrictions. Shipped: Mario vs. Donkey Kong (2024).
Senior Environment Artist at Nintendo Software Technology
June 1, 2023 - October 12, 2025
Served as primary 3D artist for complex model and texture deliverables. Led environment art team of seven people, with three direct reports. Shipped: Super Mario 3D World + Bowser’s Fury (2021), Captain Toad Treasure Tracker DLC (2019).
Environment Artist at Nintendo Software Technology
June 1, 2019 - October 12, 2025
Primary 3D artist in charge of environment deliverables. Oversaw team of 5 artists, including one direct report. Shipped: Captain Toad Treasure Tracker (2018).
Artist Generalist at Nintendo Software Technology
March 1, 2017 - October 12, 2025
Primary 3D artist in charge of environment, character, and prop modelling. Created concept designs for new characters, backgrounds, objects and cutscenes. Shipped: Super Mario Maker 3DS (2016), Mini Mario & Friends - Amiibo Challenge (2016), Mario vs. Donkey Kong - Tipping Stars (2015), Mario & Donkey Kong - Minis on the Move (2013).
Environment Artist at 343 Studios
May 1, 2012 - October 12, 2025
Created physics and collision models for pre-existing assets. Modeled and integrated 3D assets into the game. Shipped: Halo 4 (2014).
Lead Environment Artist at Nintendo Software Technology
June 1, 2023 - Present
Leads environment art team (7 direct reports, 4 indirect). Establishes production pipelines and ensures timely, high-quality asset delivery. Liaisons with project directors in Japan and collaborates with design and engineering to ensure art aligns with game design requirements and technical constraints. Shipped: Mario vs. Donkey Kong (2024).
Senior Environment Artist at Nintendo Software Technology
June 1, 2023 - October 12, 2025
Served as primary 3D artist for complex model and texture deliverables. Led environment art team of seven, with three direct reports. Shipped: Super Mario 3D World + Bowser’s Fury (2021); Captain Toad Treasure Tracker DLC (2019).
Environment Artist at Nintendo Software Technology
June 1, 2019 - October 12, 2025
Primary 3D artist in charge of environment deliverables. Oversaw team of 5 artists, including one direct report. Shipped: Captain Toad Treasure Tracker (2018).
Artist Generalist at Nintendo Software Technology
March 1, 2017 - October 12, 2025
Primary 3D artist in charge of environment, character, and prop modelling. Created concept designs for new characters, backgrounds, objects and cutscenes. Shipped: Super Mario Maker 3DS (2016), Mini Mario & Friends - Amiibo Challenge (2016), Mario vs. Donkey Kong - Tipping Stars (2015), Mario & Donkey Kong - Minis on the Move (2013).
Environment Artist at 343 Studios
May 1, 2012 - October 12, 2025
Created physics and collision models for pre-existing assets. Modeled and integrated 3D assets into the game. Shipped: Halo 4 (2014).
Senior Environment Artist at Nintendo Software Technology
June 1, 2019 - June 1, 2023
Served as primary 3D artist for complex model and texture deliverables. Led environment art team of seven people, with three direct reports.
Environment Artist at Nintendo Software Technology
March 1, 2017 - June 1, 2019
Primary 3D artist in charge of environment deliverables. Oversaw team of 5 artists, including one direct report.
Artist Generalist at Nintendo Software Technology
May 1, 2012 - March 1, 2017
Primary 3D artist in charge of environment, character, and prop modelling. Created concept designs for new characters, backgrounds, objects and cutscenes.
Environment Artist at 343 Studios
December 1, 2011 - May 1, 2012
Created physics and collision models for pre-existing assets. Modeled and integrated 3D assets into the game.

Education

Bachelor of Arts in Digital Arts & Animation at Digipen Institute of Technology
January 11, 2030 - June 1, 2012
Bachelor of Arts in Digital Arts & Animation at Digipen Institute of Technology, Redmond WA
June 1, 2012 - September 15, 2025
Bachelor of Arts in Digital Arts & Animation at Digipen Institute of Technology
January 11, 2030 - June 1, 2012
Bachelor of Arts in Digital Arts & Animation at Digipen Institute of Technology
January 11, 2030 - June 1, 2012
Bachelor of Arts in Digital Arts & Animation at Digipen Institute of Technology, Redmond WA
June 1, 2012 - February 2, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet