With nearly 20 years in the video game industry, I have built strong expertise and demonstrated versatility by contributing to a wide range of projects (mobile games, Free-to-Play, AA & AAA) as a Game or Level Designer. I have handled design and documentation, production and team coordination, assets listing and integration, as well as QA. Team-focused with a leadership mindset, I contribute to the common vision and strive to elevate the collective skills. Precise, committed, I approach every challenge with the ambition to refine each detail and push forward the quality of the project.

Thomas Rofidal

With nearly 20 years in the video game industry, I have built strong expertise and demonstrated versatility by contributing to a wide range of projects (mobile games, Free-to-Play, AA & AAA) as a Game or Level Designer. I have handled design and documentation, production and team coordination, assets listing and integration, as well as QA. Team-focused with a leadership mindset, I contribute to the common vision and strive to elevate the collective skills. Precise, committed, I approach every challenge with the ambition to refine each detail and push forward the quality of the project.

Available to hire

With nearly 20 years in the video game industry, I have built strong expertise and demonstrated versatility by contributing to a wide range of projects (mobile games, Free-to-Play, AA & AAA) as a Game or Level Designer. I have handled design and documentation, production and team coordination, assets listing and integration, as well as QA.

Team-focused with a leadership mindset, I contribute to the common vision and strive to elevate the collective skills. Precise, committed, I approach every challenge with the ambition to refine each detail and push forward the quality of the project.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
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Language

French
Fluent
English
Advanced
Portuguese
Intermediate
German
Beginner

Work Experience

Senior Level Designer at Hawkswell Studios
January 1, 2024 - September 16, 2025
Design of maps and 3D level block outs; contribution to game design and narrative design processes; monitoring of design tools and gameplay features; simple implementation; dialogues integration and quest system design and setup; staging of cinematic and gameplay sequences.
Senior Level Designer at Microids Studio Paris
January 1, 2023 - September 16, 2025
Lead level design for Syberia 4 & Amerezone Remake: block-out, prototyping and integration of gameplay features; monitoring of gameplay features development, balancing and testing; scripting and integration of the game's narrative flow; staging of cinematic sequences and NPC behaviors; animation file integration and QA.
Senior Level Designer (Freelance) at Microids Studio Paris
January 1, 2020 - September 16, 2025
Led level design for Amerezone Remake; QA, debugging and polishing to ensure final quality; level scalability and performance; lead playtesting sessions; task distribution across teams.
Senior Level Designer at Spiders
December 31, 2018 - September 16, 2025
GreedFall macro world building and supervision of game levels development with Level Artists and Level Designers; scripting and integration of narrative flow; staging of cinematic sequences; NPC behavior integration; asset listing and QA.
Senior Level Designer at Ubisoft
December 31, 2016 - September 16, 2025
Ghost Recon Wildlands: design of gameplay combat areas (enemy strongholds); deployment of enemies, their routines and patrol paths; balancing, testing, and polishing created gameplay areas.
Game Designer at Ubacari Game
December 31, 2009 - September 16, 2025
Creation of multiple gameplay concepts and Game Design documents; coordination of the team and oversight of development; presence at industry trade shows.
Game Designer at Develley Entertainment
December 31, 2006 - September 16, 2025
Mobile game design for several mobile game projects; level design, balancing and QA on shipped titles.
Game & Level Designer at Game Atelier
December 31, 2013 - September 16, 2025
Crazy Market & La Petite Mort: level patterns designed using Excel; team coordination and project management; writing game design docs; Unity integration of levels; prototyping of levels.
Game Designer at Develley Entertainment
December 31, 2012 - September 16, 2025
Stars vs Paparazzi: design of a Free-to-Play game; development of design docs; coordination of contributors; asset integration.
Game Designer at Ubari Game
December 31, 2009 - September 16, 2025
Mobile game concepts and game design docs; team coordination and development oversight; industry trade show presence.
Game & Level Designer at Independent / Self-Employed
January 1, 2015 - September 16, 2025
Creation and release of Breaking Bad: The Board Game; project presentations and play sessions; photoshoots and promotional events; community management.
Independent Author / Project Presenter at Self-Employed
January 1, 2019 - September 16, 2025
Official release of Breaking Bad: The Board Game; project presentations, play sessions, promotional events, and community management.
Senior Level Designer at Hawkswell Studios
December 31, 2024 - September 23, 2025
Design of maps and 3D level blockouts; Contribution to game design and narrative design processes; Monitoring of design tools and gameplay features; simple implementation; Dialogs integration and quest system design and setup
Senior Level Designer at Microids Studio Paris
December 31, 2023 - September 23, 2025
Siberia 4 & AmerezOne Remake: Blockouts, prototyping and integration of gameplay features; Monitoring of gameplay features development, balancing, and testing; Scripting and integration of the game's narrative flow; Staging of cinematic sequences and NPC behaviors; Integration and compliance of animation files
Independent Game Designer at Independent / Self-Employed
December 31, 2018 - September 23, 2025
Independent author project presentations and game sessions hosting; Organization of photoshoots and promotional events
Senior Level Designer at Spiders
December 31, 2018 - September 23, 2025
GreedFall macro world building and supervision of game levels development with Level Artists and Level Designers; Scripting and integration of the game's narrative flow; Creation of design documents; Prototyping and testing; Organization of playtests
Senior Level Designer at Ubisoft
December 31, 2016 - September 23, 2025
Ghost Recon Wildlands: Design of gameplay combat areas (enemy strongholds); Deployment of enemies, their routines, and patrol paths; Balancing, testing, and polishing of created gameplay areas; Dialogs and NPC behaviors; Cinematic sequences and animation file integration
Senior Level Designer at Spiders
December 31, 2016 - September 23, 2025
Greed Fall: macro world building and supervision of game levels development with Level Artists and Level Designers; Scripting and integration of the game's narrative flow; QA, playtests, and documentation
Game Designer at Independent / Board Game Project
January 1, 2015 - September 23, 2025
Creation of the Breaking Bad board game: design of gameplay mechanics and balancing; graphic design and production of prototypes; organization of playtests and analysis of player feedback
Game & Level Designer at Game Atelier
January 1, 2014 - September 23, 2025
Crazy Market: level pattern design; La Petite Mort: project management and level design; writing of game design documents; 3D/Unity integration for game levels
Game Designer at Pretty Simple Games
January 1, 2013 - September 23, 2025
My Shops: updates and refinements; meta, quest design and balancing; content tuning and play feedback incorporation
Game & Level Designer at Hollywood Entertainment
April 1, 2010 - September 23, 2025
Hollywood Beauty Center: 4-month mission for the development of a mobile game; complete project documentation; level design and QA
Game Designer at Uacari Game
January 1, 2009 - September 23, 2025
Nintendo DS games: creation of multiple game play concepts and game design documents; team coordination; representation at industry trade shows and promotional events
Game & Level Designer at Delvalley Entertainment
January 1, 2006 - September 23, 2025
Mobile games: design and documentation for several mobile game projects; level design, balancing, and QA on shipped titles

Education

Technical Diploma in Service and Communications Networks at University of Nancy II
September 1, 2003 - July 1, 2005
Game Design Training at Isart Digital
October 1, 2005 - June 1, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education, Computers & Electronics