Available to hire
With nearly 20 years in the video game industry, I have built strong expertise and demonstrated versatility by contributing to a wide range of projects (mobile games, Free-to-Play, AA & AAA) as a Game or Level Designer. I have handled design and documentation, production and team coordination, assets listing and integration, as well as QA.
Team-focused with a leadership mindset, I contribute to the common vision and strive to elevate the collective skills. Precise, committed, I approach every challenge with the ambition to refine each detail and push forward the quality of the project.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
Language
French
Fluent
English
Advanced
Portuguese
Intermediate
German
Beginner
Work Experience
Senior Level Designer at Hawkswell Studios
January 1, 2024 - September 16, 2025Design of maps and 3D level block outs; contribution to game design and narrative design processes; monitoring of design tools and gameplay features; simple implementation; dialogues integration and quest system design and setup; staging of cinematic and gameplay sequences.
Senior Level Designer at Microids Studio Paris
January 1, 2023 - September 16, 2025Lead level design for Syberia 4 & Amerezone Remake: block-out, prototyping and integration of gameplay features; monitoring of gameplay features development, balancing and testing; scripting and integration of the game's narrative flow; staging of cinematic sequences and NPC behaviors; animation file integration and QA.
Senior Level Designer (Freelance) at Microids Studio Paris
January 1, 2020 - September 16, 2025Led level design for Amerezone Remake; QA, debugging and polishing to ensure final quality; level scalability and performance; lead playtesting sessions; task distribution across teams.
Senior Level Designer at Spiders
December 31, 2018 - September 16, 2025GreedFall macro world building and supervision of game levels development with Level Artists and Level Designers; scripting and integration of narrative flow; staging of cinematic sequences; NPC behavior integration; asset listing and QA.
Senior Level Designer at Ubisoft
December 31, 2016 - September 16, 2025Ghost Recon Wildlands: design of gameplay combat areas (enemy strongholds); deployment of enemies, their routines and patrol paths; balancing, testing, and polishing created gameplay areas.
Game Designer at Ubacari Game
December 31, 2009 - September 16, 2025Creation of multiple gameplay concepts and Game Design documents; coordination of the team and oversight of development; presence at industry trade shows.
Game Designer at Develley Entertainment
December 31, 2006 - September 16, 2025Mobile game design for several mobile game projects; level design, balancing and QA on shipped titles.
Game & Level Designer at Game Atelier
December 31, 2013 - September 16, 2025Crazy Market & La Petite Mort: level patterns designed using Excel; team coordination and project management; writing game design docs; Unity integration of levels; prototyping of levels.
Game Designer at Develley Entertainment
December 31, 2012 - September 16, 2025Stars vs Paparazzi: design of a Free-to-Play game; development of design docs; coordination of contributors; asset integration.
Game Designer at Ubari Game
December 31, 2009 - September 16, 2025Mobile game concepts and game design docs; team coordination and development oversight; industry trade show presence.
Game & Level Designer at Independent / Self-Employed
January 1, 2015 - September 16, 2025Creation and release of Breaking Bad: The Board Game; project presentations and play sessions; photoshoots and promotional events; community management.
Independent Author / Project Presenter at Self-Employed
January 1, 2019 - September 16, 2025Official release of Breaking Bad: The Board Game; project presentations, play sessions, promotional events, and community management.
Senior Level Designer at Hawkswell Studios
December 31, 2024 - September 23, 2025Design of maps and 3D level blockouts; Contribution to game design and narrative design processes; Monitoring of design tools and gameplay features; simple implementation; Dialogs integration and quest system design and setup
Senior Level Designer at Microids Studio Paris
December 31, 2023 - September 23, 2025Siberia 4 & AmerezOne Remake: Blockouts, prototyping and integration of gameplay features; Monitoring of gameplay features development, balancing, and testing; Scripting and integration of the game's narrative flow; Staging of cinematic sequences and NPC behaviors; Integration and compliance of animation files
Independent Game Designer at Independent / Self-Employed
December 31, 2018 - September 23, 2025Independent author project presentations and game sessions hosting; Organization of photoshoots and promotional events
Senior Level Designer at Spiders
December 31, 2018 - September 23, 2025GreedFall macro world building and supervision of game levels development with Level Artists and Level Designers; Scripting and integration of the game's narrative flow; Creation of design documents; Prototyping and testing; Organization of playtests
Senior Level Designer at Ubisoft
December 31, 2016 - September 23, 2025Ghost Recon Wildlands: Design of gameplay combat areas (enemy strongholds); Deployment of enemies, their routines, and patrol paths; Balancing, testing, and polishing of created gameplay areas; Dialogs and NPC behaviors; Cinematic sequences and animation file integration
Senior Level Designer at Spiders
December 31, 2016 - September 23, 2025Greed Fall: macro world building and supervision of game levels development with Level Artists and Level Designers; Scripting and integration of the game's narrative flow; QA, playtests, and documentation
Game Designer at Independent / Board Game Project
January 1, 2015 - September 23, 2025Creation of the Breaking Bad board game: design of gameplay mechanics and balancing; graphic design and production of prototypes; organization of playtests and analysis of player feedback
Game & Level Designer at Game Atelier
January 1, 2014 - September 23, 2025Crazy Market: level pattern design; La Petite Mort: project management and level design; writing of game design documents; 3D/Unity integration for game levels
Game Designer at Pretty Simple Games
January 1, 2013 - September 23, 2025My Shops: updates and refinements; meta, quest design and balancing; content tuning and play feedback incorporation
Game & Level Designer at Hollywood Entertainment
April 1, 2010 - September 23, 2025Hollywood Beauty Center: 4-month mission for the development of a mobile game; complete project documentation; level design and QA
Game Designer at Uacari Game
January 1, 2009 - September 23, 2025Nintendo DS games: creation of multiple game play concepts and game design documents; team coordination; representation at industry trade shows and promotional events
Game & Level Designer at Delvalley Entertainment
January 1, 2006 - September 23, 2025Mobile games: design and documentation for several mobile game projects; level design, balancing, and QA on shipped titles
Education
Technical Diploma in Service and Communications Networks at University of Nancy II
September 1, 2003 - July 1, 2005Game Design Training at Isart Digital
October 1, 2005 - June 1, 2007Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Education, Computers & Electronics
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
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