Hi, I’m Greg Armstrong. I’m a senior game designer and live operations coordinator with extensive experience optimizing free-to-play mobile game economies and driving sustainable revenue growth. I collaborate with product, development, and executive stakeholders to deliver engaging gaming experiences that consistently exceed performance benchmarks. I specialize in cross-functional leadership, monetization strategy, data-driven feature development, and end-to-end game design that balances player enjoyment with business goals.
I’ve driven successful live-ops programs across AAA and casual studios, shaping complex virtual economies, event design, and long-term product roadmaps. I’m passionate about building player-centric systems, iterative prototyping, and delivering innovative experiences across multiple platforms while maintaining regulatory and partner requirements.
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This is a point-and-click adventure game built about my dog, Stella.
It was build in Godot, and took a little over a year of nights/weekend work.
Play Demo in Browser: https://www.twine.net/signin
Buy Full version on Steam: https://www.twine.net/signin
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