Hi, I’m Nick Budov, a dedicated sound designer and composer with a passion for shaping immersive audio for games and interactive media. I combine a strong analytical mindset with hands-on technical skills in audio implementation and optimization to deliver compelling soundscapes and reliable audio systems. Over the years, I’ve created FX, ambiences, interactive music, and UI sounds; I’ve built audio systems in Wwise and Unity, coordinated across development, art, and marketing teams to ensure timely and accurate audio delivery, and documented technical workflows to keep projects moving smoothly. I’m based in Milan, Italy, and I’m excited to bring my cross-disciplinary experience to a challenging role in sound design.

Nick Budov

Hi, I’m Nick Budov, a dedicated sound designer and composer with a passion for shaping immersive audio for games and interactive media. I combine a strong analytical mindset with hands-on technical skills in audio implementation and optimization to deliver compelling soundscapes and reliable audio systems. Over the years, I’ve created FX, ambiences, interactive music, and UI sounds; I’ve built audio systems in Wwise and Unity, coordinated across development, art, and marketing teams to ensure timely and accurate audio delivery, and documented technical workflows to keep projects moving smoothly. I’m based in Milan, Italy, and I’m excited to bring my cross-disciplinary experience to a challenging role in sound design.

Available to hire

Hi, I’m Nick Budov, a dedicated sound designer and composer with a passion for shaping immersive audio for games and interactive media. I combine a strong analytical mindset with hands-on technical skills in audio implementation and optimization to deliver compelling soundscapes and reliable audio systems.

Over the years, I’ve created FX, ambiences, interactive music, and UI sounds; I’ve built audio systems in Wwise and Unity, coordinated across development, art, and marketing teams to ensure timely and accurate audio delivery, and documented technical workflows to keep projects moving smoothly. I’m based in Milan, Italy, and I’m excited to bring my cross-disciplinary experience to a challenging role in sound design.

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Experience Level

Expert
Intermediate

Language

English
Advanced
Ukrainian
Advanced
Italian
Intermediate

Work Experience

Add your work experience history here.

Education

Engineer’s degree, Computer Science at Kharkiv National University of Radio Electronics
January 1, 2006 - January 1, 2011
Music School Graduate at Kharkiv Music School No. 15
January 1, 1999 - January 1, 2004

Qualifications

Sound 4 Game - "Sound Design in Video Games" course
January 1, 2022 - April 30, 2022

Industry Experience

Media & Entertainment, Gaming, Software & Internet