Vladimir “Vlad” Karashchuk is a Technical Artist and Unity developer with experience in both large-scale AI simulation and interactive media. At Meta FAIR Labs (2023–2025), he co-authored the PARTNR benchmark publication and built custom Blender/Python tools that automated QA for 18,000+ 3D assets and 2,000+ articulated objects, reducing validation errors by 90% and doubling processing efficiency. He designed a region annotation system for 211 3D scenes and implemented PBR material upgrades across Habitat 3 environments to enhance realism and navigation for embodied AI.
Previously at Worcester Polytechnic Institute (2022–2023), he developed a Unity-based mobile app teaching mechanical engineering statics, rebuilt gameplay logic to improve simulation accuracy, and redesigned UI frameworks across 16+ scenes for device consistency. He also resolved critical Plastic SCM conflicts to stabilize multi-developer workflows.
Alongside professional work, Vlad has shipped 20+ game jam prototypes and is currently developing Entropy FM, a solo-built Unity action game featuring systemic combat, custom cutscenes, multi-protagonist design, and advanced pipeline tooling.
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Published Research: PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-Agent Tasks
(co-author)
For two years I worked on HSSD-Hab, a dataset enhancing Habitat 3, Meta’s open-source simulation platform for embodied AI. My focus was scaling 3D asset pipelines, automating QA, and improving visual fidelity to support large-scale AI training.
Key Contributions
Asset QA & Automation:
Built custom Blender/Python tools to validate and export 18,000+ rigid assets and 2,000+ articulated objects, reducing iteration time by 50%.
Automated collider corrections, material fixes, and URDF exports, condensing multi-step processes into single-click workflows.
Scene & Environment Enhancements:
Designed a region annotation system for 211 scenes, refining navigation, spatial semantics, and object interaction.
Upgraded environments with PBR materials; automated deployment pipelines improved consistency and cut manual workload.
Process Optimization:
Standardized QA tracking for thousands of assets using Google Sheets + Python automation.
Reduced validation errors by 90%, improved dataset scalability, and doubled processing efficiency.
Impact
My work enabled Habitat 3 to handle vast 3D datasets more efficiently, with higher visual realism and consistency. These contributions strengthened AI research pipelines while demonstrating expertise in:
Large-scale asset management & CAD-like optimization
Tool development in Blender/Python for automation
Unity-adjacent workflows for interactive simulations
Pipeline scalability for real-time 3D environments
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