I’m Amber Baillie, a recent BA (Hons) Computer Arts graduate with a focus on 3D asset production for games. I love character and creature design and have contributed to a variety of game projects in and alongside my studies, often working effectively in remote teams. I can work across a range of stylisations from low-poly to semi-realism, and I bring rigging and animation skills into my 3D practice to improve retopology when moving between high- and low-poly workflows.
I am comfortable collaborating across disciplines and enjoy developing visual style guides to keep projects cohesive. My experience across education settings and game jams has honed my ability to communicate ideas clearly and work efficiently in remote teams to deliver polished assets and animation.
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