I’m a multidisciplinary 3D artist with 3–5 years of production experience across CGI, VFX, game development, cinematic storytelling, and real-time pipelines. I specialize in look development, game-ready asset creation, and in-engine scene assembly, delivering stylized and photorealistic models, materials, and animations for indie games, film assets, and cinematic sequences.
I’m proficient with Maya, Substance Painter, Houdini, and Unreal Engine 5, grounded in PBR workflows, optimized topology, and shader development. I excel at full-cycle asset production from concept through sculpting to final integration, while maintaining visual consistency and performance. I collaborate across disciplines, thrive in fast-paced environments, and am open to relocation or remote work.
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