I am a computer engineer with over 4 years of professional experience, primarily focused on software development and application engineering. I specialize in using tools like Unreal Engine to build robust systems, implement core logic, and optimize performance for efficient operation. In addition to my programming work, I have experience with engines like Godot and Unity, which has expanded my skills in diverse development environments. Alongside my programming, I have a strong interest in 3D modeling, using tools such as ZBrush, Blender, Maya, and CATIA to support project visuals. I am committed to continuous learning, staying up-to-date with technological advances, and value quality work within a positive and collaborative team environment.

Igor Garcia Costa

I am a computer engineer with over 4 years of professional experience, primarily focused on software development and application engineering. I specialize in using tools like Unreal Engine to build robust systems, implement core logic, and optimize performance for efficient operation. In addition to my programming work, I have experience with engines like Godot and Unity, which has expanded my skills in diverse development environments. Alongside my programming, I have a strong interest in 3D modeling, using tools such as ZBrush, Blender, Maya, and CATIA to support project visuals. I am committed to continuous learning, staying up-to-date with technological advances, and value quality work within a positive and collaborative team environment.

Available to hire

I am a computer engineer with over 4 years of professional experience, primarily focused on software development and application engineering. I specialize in using tools like Unreal Engine to build robust systems, implement core logic, and optimize performance for efficient operation.

In addition to my programming work, I have experience with engines like Godot and Unity, which has expanded my skills in diverse development environments. Alongside my programming, I have a strong interest in 3D modeling, using tools such as ZBrush, Blender, Maya, and CATIA to support project visuals. I am committed to continuous learning, staying up-to-date with technological advances, and value quality work within a positive and collaborative team environment.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

Portuguese
Fluent
English
Fluent
Japanese
Beginner

Work Experience

Developer / Game Programmer at Skate NationXL
January 1, 2025 - Present
Developed core mechanics for a multiplayer game, optimized network functionality, and implemented responsive UI across platforms (Unreal-based project).
Unreal Engine Developer (VR/AR) at Blue Gravity Studio
September 20, 2024 - September 22, 2025
Remote role developing immersive VR/AR applications with Unreal Engine, focusing on high-quality visuals, interactivity, and performance. Built interactive prototypes and collaborated with a multidisciplinary team to validate UX and functionality across platforms.
Unreal Engine 5 Developer at Blue Gravity Studios
September 20, 2024 - September 22, 2025
Remote software development focusing on immersive, visually stunning applications using Unreal Engine. Built responsive UI designs for seamless cross-platform interactions (keyboard and gamepad controls), enabled VR pipelines, and prototyped multiplayer mechanics for projects such as Skate Nation XL.
VR Engineer / 5D Developer at Blue Gravity Studios
September 20, 2024 - September 22, 2025
Remote role developing immersive VR applications and energy-focused experiences using Unreal Engine, with emphasis on rapid iteration and cross-platform VR delivery.
VR Engineer at Blue Gravity Studios
September 1, 2024 - September 22, 2025
Researched and developed immersive VR applications, collaborating with teams to design interactive experiences and deliver high-quality VR prototypes across platforms.
Software Engineer / C++ Developer / Product Analyst at Ford Motor Company
January 20, 2023 - Present
Full-time role focusing on Unreal Engine-based interactive software experiences; responsibilities included building VR/interactive demos, optimizing performance, and delivering cross-platform solutions with immediate feedback loops to speed up decision-making and product validation.
Software Engineer / C++ Developer / Product Analyst at Ford Motor Company
January 1, 2023 - Present
Full-time role focusing on application development using Unreal Engine to create interactive software experiences. Implemented virtual prototyping to reduce physical tooling costs, accelerated design validation through real-time VR feedback, and delivered detailed visualizations to aid decision-making before manufacturing. Supported cross-platform VR interactions across HTC Vive Pro, Vive XR Elite, Meta Quest family.
Software Engineer / Product Analyst at Ford Motor Company
January 1, 2023 - Present
Full-time software engineer and product analyst focused on Unreal Engine-based interactive software experiences for automotive projects. Responsibilities include developing interactive prototypes with Unreal Engine, driving cost reduction via virtual prototyping, and delivering real-time feedback to accelerate decision-making.
Software Engineer / C++ Developer / Product Analyst at Ford Motor Company
January 1, 2023 - Present
Full-time software development focusing on interactive, VR-ready systems. Collaborated to implement core logic, optimize performance, and reduce physical prototyping by leveraging virtual models and real-time feedback.
Virtual Reality Researcher at Ford Motor Company
December 20, 2022 - September 22, 2025
Researched and developed virtual reality applications for automotive industry purposes. Collaborated with teams to enhance user experience through virtual prototyping.
Freelance Software Engineer at Cafeundo Studio
December 20, 2022 - September 22, 2025
Designed and tested interactive AI character simulations in Unreal Engine lip-sync, animation, and AI systems; responsible for debugging, testing, and resolving issues in immersive applications.
Virtual Reality Researcher at Ford Motor Company
December 1, 2022 - September 22, 2025
Explored VR technologies for automotive applications, prototyped VR workflows, and supported visualization and interaction studies for product development.

Education

Computer Engineering Degree at Universidade Estadual de Feira de Santana (UEFS)
January 11, 2030 - September 22, 2025
Computer Engineering at Universidade Federal de Feira de Santana (UEFS)
January 11, 2030 - September 22, 2025
Computer Engineering at University of Feira de Santana (UEFS)
January 11, 2030 - September 22, 2025
Bachelor's Degree in Computer Engineering at Universidade Estadual de Feira de Santana (UEFS)
January 11, 2030 - September 22, 2025

Qualifications

Unreal Engine Development Certification
January 11, 2030 - September 22, 2025
VR Experience Development Certification
January 11, 2030 - September 22, 2025
3D Modeling and Sculpting Certification
January 11, 2030 - September 22, 2025
Unreal development (C++)
January 11, 2030 - September 22, 2025
VR Experiences development
January 11, 2030 - September 22, 2025
3D art modeling and sculpting
January 11, 2030 - September 22, 2025
Unreal Engine Certification
January 11, 2030 - September 22, 2025
VR/AR Development Certification
January 11, 2030 - September 22, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Manufacturing, Education, Professional Services