I am a computer engineer with over 4 years of professional experience, primarily focused on software development and application engineering. I specialize in using tools like Unreal Engine to build robust systems, implement core logic, and optimize performance for efficient operation.
In addition to my programming work, I have experience with engines like Godot and Unity, which has expanded my skills in diverse development environments. Alongside my programming, I have a strong interest in 3D modeling, using tools such as ZBrush, Blender, Maya, and CATIA to support project visuals. I am committed to continuous learning, staying up-to-date with technological advances, and value quality work within a positive and collaborative team environment.
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