I am a Brazilian 2D artist and concept artist with experience in game art, character design, and prop design. I thrive on collaborative environments and delivering production-ready artwork that fits game pipelines. Since 2024, I have been freelancing Steam capsule illustrations for indie game developers, focusing on marketing-driven visuals and strong storytelling to boost visibility and engagement. I have designed characters, props, enemies, and environments across multiple projects, created model sheets and turnarounds, and maintained clean style guides to support efficient teamwork. I enjoy translating ideas into clear silhouettes and functional designs that communicate gameplay and mood.

Bruno Arruda

I am a Brazilian 2D artist and concept artist with experience in game art, character design, and prop design. I thrive on collaborative environments and delivering production-ready artwork that fits game pipelines. Since 2024, I have been freelancing Steam capsule illustrations for indie game developers, focusing on marketing-driven visuals and strong storytelling to boost visibility and engagement. I have designed characters, props, enemies, and environments across multiple projects, created model sheets and turnarounds, and maintained clean style guides to support efficient teamwork. I enjoy translating ideas into clear silhouettes and functional designs that communicate gameplay and mood.

Available to hire

I am a Brazilian 2D artist and concept artist with experience in game art, character design, and prop design. I thrive on collaborative environments and delivering production-ready artwork that fits game pipelines. Since 2024, I have been freelancing Steam capsule illustrations for indie game developers, focusing on marketing-driven visuals and strong storytelling to boost visibility and engagement.

I have designed characters, props, enemies, and environments across multiple projects, created model sheets and turnarounds, and maintained clean style guides to support efficient teamwork. I enjoy translating ideas into clear silhouettes and functional designs that communicate gameplay and mood.

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Language

Portuguese
Fluent
English
Advanced

Work Experience

2D Illustrator at Animus Game Studio
January 1, 2022 - Present
Responsible for character design development and illustrations for card games, along with 3D modeling.
Character Artist at Zeon Studios
January 1, 2021 - September 24, 2025
Conducted prop design, character concepts, and in-game assets for various projects.
Artist at MSTECH
January 1, 2014 - September 24, 2025
Worked on the production of assets for educational content and illustrations.
Character Design Developer at Zeon Studios
January 1, 2016 - December 31, 2021
Worked on character design, props, and in-game assets, including modelsheets for hard surface items.
Character Design Developer at MSTECH
January 1, 2011 - December 31, 2014
Involved in character design development, production of assets for educational games and professional courses.
2D Artist / Character Designer at ANIMUS GAME STUDIO
January 1, 2022 - Present
Produced 2D character designs, props, environments, and game art assets; created game-ready illustrations, model sheets, turnarounds, and visual narratives optimized for animation and 3D pipelines; collaborated with developers, 3D artists, and animators to ensure assets met technical and artistic requirements; maintained style guides, naming conventions, and well-organized layered files for efficient team workflows.
2D Artist / Character Designer at ANIMUS GAME STUDIO
January 1, 2016 - December 31, 2021
Designed characters, props, and enemies for game projects; Created concept art for environments and visual exploration phases; Produced in-game assets delivered directly to the animation and implementation teams; Contributed to visual storytelling through clear silhouettes and functional design.
2D Artist / Concept Artist at ZEON STUDIOS
January 1, 2011 - December 31, 2014
Produced 2D illustrations and visual assets for educational games; Created instructional illustrations for professional training courses; Collaborated with developers and educators to align visuals with learning objectives.
2D Artist / Illustrator at MSTECH
January 1, 2008 - December 31, 2012
2D Artist / Illustrator role (illustration, concept art, and visual design responsibilities).

Education

Bachelor's Degree at Universidade Estadual Paulista
January 1, 2008 - January 1, 2012
Bachelor's Degree at Universidade Estadual Paulista
January 1, 2008 - January 1, 2012
Basic Drawing at Quanta Academia de Arte
January 1, 2011 - December 31, 2011
Painting Techniques at Quanta Academia de Arte
January 1, 2014 - December 31, 2014
Drawing Fundamentals at ICS Art School
January 1, 2018 - December 31, 2018
Fundamentals of Digital Painting at ICS Art School
January 1, 2019 - December 31, 2019
Bachelor’s Degree in Design at UNESP – Universidade Estadual Paulista
January 11, 2030 - April 7, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet