I am a creative sound designer and music producer based in Lisbon, Portugal, crafting immersive soundscapes for fantasy and adventure video games, film, and multimedia. I specialize in magical atmospheres, epic environments, and character sound effects through sound design, Foley, synthesis, editing, mixing, and mastering, always balancing artistic vision with technical requirements like LUFS/true peak standards and engine deliverables. I thrive in collaborative teams and bring a detail‑oriented approach to every project, from concept to final mix. I enjoy working with developers and directors worldwide, delivering adaptive audio that supports narrative and gameplay while maintaining sonic identity across media. My projects span indie games, short films, and branded content, with ongoing work under Velvet Sync, vTo, and Cassette Grove, open to remote and international collaborations.

Vito Galante

I am a creative sound designer and music producer based in Lisbon, Portugal, crafting immersive soundscapes for fantasy and adventure video games, film, and multimedia. I specialize in magical atmospheres, epic environments, and character sound effects through sound design, Foley, synthesis, editing, mixing, and mastering, always balancing artistic vision with technical requirements like LUFS/true peak standards and engine deliverables. I thrive in collaborative teams and bring a detail‑oriented approach to every project, from concept to final mix. I enjoy working with developers and directors worldwide, delivering adaptive audio that supports narrative and gameplay while maintaining sonic identity across media. My projects span indie games, short films, and branded content, with ongoing work under Velvet Sync, vTo, and Cassette Grove, open to remote and international collaborations.

Available to hire

I am a creative sound designer and music producer based in Lisbon, Portugal, crafting immersive soundscapes for fantasy and adventure video games, film, and multimedia. I specialize in magical atmospheres, epic environments, and character sound effects through sound design, Foley, synthesis, editing, mixing, and mastering, always balancing artistic vision with technical requirements like LUFS/true peak standards and engine deliverables. I thrive in collaborative teams and bring a detail‑oriented approach to every project, from concept to final mix.

I enjoy working with developers and directors worldwide, delivering adaptive audio that supports narrative and gameplay while maintaining sonic identity across media. My projects span indie games, short films, and branded content, with ongoing work under Velvet Sync, vTo, and Cassette Grove, open to remote and international collaborations.

See more

Language

Italian
Fluent
English
Fluent
Portuguese
Fluent

Work Experience

Freelance Sound Designer / Music Producer at Independent / Freelance (International)
January 1, 2018 - Present
Designed custom SFX, fantasy ambiences, and Foley for indie games, short films, animations, and branded content. Produced original tracks across techno, ambient, cinematic, and fantasy-inspired styles for licensing and media use on Pond5 and personal channels. Delivered mixes/masters optimized for linear media and interactive game engines. Collaborated with developers, directors, and artists to align sound identity with gameplay and narrative.
Founder & Composer at Velvet Sync
January 1, 2020 - Present
Produced albums blending modern classical, ambient, and world instruments with cinematic storytelling and atmosphere building. Developed audiovisual projects with strong conceptual branding, suitable for sync in fantasy/experimental media.
Producer & Sound Designer at vTo
January 1, 2019 - Present
Specialized in minimal / glitch / hypnotic techno adapted for dark, experimental atmospheres. Created Berlin-inspired audiovisual loops and textures optimized for visuals, trailers, and immersive sequences.
Curator & Sound Artist at Cassette Grove
January 1, 2024 - Present
Curates and produces lo-fi / ambient releases and visuals; oversees sound direction, mastering, and channel publishing (YouTube). Designed layered textures and ambient moods that complement fantasy exploration and RPG settings.
Freelance Sound Designer / Music Producer at Freelance (International)
January 1, 2018 - Present
Designed custom SFX, fantasy ambiences, and Foley for indie games, short films, animations, and branded content. Produced original tracks across techno, ambient, cinematic, fantasy-inspired for licensing and media use on Pond5 and own channels. Delivered mixes/masters optimized for both linear media and interactive game engines. Collaborated with game developers, directors, and artists to align sound identity with gameplay and narrative.
Founder & Composer at Velvet Sync
January 1, 2020 - Present
Produced albums blending modern classical, ambient, and world instruments, with a focus on cinematic storytelling and atmosphere building. Developed audiovisual projects with strong conceptual branding, suitable for sync in fantasy/experimental media.
Producer & Sound Designer at vTo
January 1, 2019 - Present
Specialized in minimal / glitch / hypnotic techno adapted for dark, experimental atmospheres. Created Berlin-inspired audiovisual loops and textures optimized for visuals, trailers, and immersive sequences.
Curator & Sound Artist at Cassette Grove
January 1, 2024 - Present
Curates and produces lo-fi / ambient releases and visuals; oversees sound direction, mastering, and channel publishing (YouTube). Designed layered textures and ambient moods that can complement fantasy exploration and RPG settings.
Freelance Sound Designer / Music Producer at International (Remote & On‑Site)
January 1, 2018 - Present
Designed custom SFX, fantasy ambiences, and Foley for indie games, short films, animations, and branded content. Produced original tracks across techno, ambient, cinematic, and fantasy-inspired styles for licensing and media use on Pond5 and own channels. Delivered mixes/masters optimized for both linear media and interactive game engines. Collaborated with game developers, directors, and artists to align sound identity with gameplay and narrative.
Founder & Composer at Velvet Sync
January 1, 2020 - Present
Produced albums blending modern classical, ambient, and world instruments, with a focus on cinematic storytelling and atmosphere building. Developed audiovisual projects with strong conceptual and visual branding, suitable for sync in fantasy/experimental media.
Producer & Sound Designer at vTo
January 1, 2019 - Present
Specialized in minimal / glitch / hypnotic techno adapted for dark, experimental atmospheres. Created Berlin-inspired audiovisual loops and textures optimized for visuals, trailers, and immersive sequences.
Curator & Sound Artist at Cassette Grove
January 1, 2024 - Present
Curates and produces lo‑fi / ambient releases and visuals; oversees sound direction, mastering, and channel publishing (YouTube). Designed layered textures and ambient moods that can complement fantasy exploration and RPG settings.
Freelance Sound Designer / Music Producer at International (Remote & On-Site)
January 1, 2018 - Present
Designed custom SFX, fantasy ambiences, and Foley for indie games, short films, animations, and branded content. Produced original tracks across techno, ambient, cinematic, and fantasy-inspired styles for licensing and media use. Delivered mixes and masters optimized for both linear media and interactive game engines. Collaborated with game developers, directors, and artists to align sound identity with gameplay and narrative.
Founder & Composer at Velvet Sync
January 1, 2020 - Present
Produced albums blending modern classical, ambient, and world instruments, with a focus on cinematic storytelling and atmosphere building. Developed audiovisual projects with strong conceptual and visual branding, suitable for sync in fantasy/experimental media.
Producer & Sound Designer at vTo
January 1, 2019 - Present
Specialized in minimal / glitch / hypnotic techno adapted for dark, experimental atmospheres. Created Berlin-inspired audiovisual loops and textures optimized for visuals, trailers, and immersive sequences.
Curator & Sound Artist at Cassette Grove
January 1, 2024 - Present
Curates and produces lo-fi / ambient releases and visuals; oversees sound direction, mastering, and channel publishing (YouTube). Designed layered textures and ambient moods that can complement fantasy exploration and RPG settings.
Freelance Sound Designer / Music Producer at Independent / Freelance
January 1, 2018 - Present
Designed custom SFX, fantasy ambiences, and Foley for indie games, short films, animations, and branded content. Produced original tracks across techno, ambient, cinematic, and fantasy-inspired styles for licensing and media use on Pond5 and personal channels. Delivered mixes and masters optimized for both linear media and interactive game engines. Collaborated with game developers, directors, and artists to align sound identity with gameplay and narrative.
Founder & Composer at Velvet Sync
January 1, 2020 - Present
Produced albums blending modern classical, ambient, and world instruments, with a focus on cinematic storytelling and atmosphere building. Developed audiovisual projects with strong conceptual branding suitable for sync in fantasy and experimental media.
Producer & Sound Designer at vTo
January 1, 2019 - Present
Specialized in minimal / glitch / hypnotic techno adapted for dark, experimental atmospheres. Created Berlin-inspired audiovisual loops and textures optimized for visuals, trailers, and immersive sequences.
Curator & Sound Artist at Cassette Grove
January 1, 2024 - Present
Curates and produces lo-fi / ambient releases and visuals; oversees sound direction, mastering, and channel publishing (YouTube). Designed layered textures and ambient moods that complement fantasy exploration and RPG settings.
Freelance Sound Designer / Music Producer at Independent / International (Remote & On-site)
January 1, 2018 - Present
Designed custom SFX, fantasy ambiences, and Foley for indie games, short films, animations, and branded content. Produced original tracks across techno, ambient, cinematic, and fantasy-inspired styles for licensing and media use on Pond5 and personal channels. Delivered mixes and masters optimized for both linear media and interactive game engines. Collaborated with game developers, directors, and artists to align sound identity with gameplay and narrative.
Founder & Composer at Velvet Sync
January 1, 2020 - Present
Produced albums blending modern classical, ambient, and world instruments, with a focus on cinematic storytelling and atmosphere. Developed audiovisual projects with conceptual branding suitable for sync in fantasy/experimental media.
Producer & Sound Designer at vTo
January 1, 2019 - Present
Specialized in minimal/glitch/hypnotic techno for dark, experimental atmospheres. Created Berlin-inspired audiovisual loops and textures optimized for visuals, trailers, and immersive sequences.
Curator & Sound Artist at Cassette Grove
January 1, 2024 - Present
Curates and produces lo‑fi/ambient releases and visuals; oversees sound direction, mastering, and channel publishing (YouTube). Designed layered textures and ambient moods that complement fantasy exploration and RPG settings.

Education

Advanced Sound Design at NAM Milano
January 1, 2017 - September 25, 2025
Big Data & Business Intelligence at Tokio School Portugal
January 1, 2025 - September 25, 2025
Ongoing courses/workshops in Sound Design, Audio Post, Game Audio, and Music Technology at Berklee Online, Coursera, LinkedIn Learning
January 11, 2030 - September 25, 2025
Advanced Sound Design at NAM Milano
January 1, 2017 - September 25, 2025
Big Data & Business Intelligence at Tokio School Portugal
January 1, 2025 - September 25, 2025
Coursework in Sound Design, Audio Post, Game Audio, and Music Technology at Berklee Online; Coursera; LinkedIn Learning
January 11, 2030 - September 25, 2025
Advanced Sound Design at NAM Milano
January 1, 2017 - January 1, 2017
Big Data & Business Intelligence at Tokio School Portugal
January 1, 2025 - September 25, 2025
Advanced Sound Design at NAM Milano
January 1, 2017 - September 25, 2025
Big Data & Business Intelligence at Tokio School Portugal
January 1, 2025 - September 25, 2025
Ongoing courses/workshops in Sound Design, Audio Post, Game Audio, and Music Technology at Berklee Online, Coursera, LinkedIn Learning
January 11, 2030 - September 25, 2025
Advanced Sound Design at NAM Milano
January 11, 2030 - January 1, 2017
Big Data & Business Intelligence at Tokio School Portugal
January 1, 2025 - September 25, 2025
Courses in Sound Design, Audio Post, Game Audio, and Music Technology at Berklee Online, Coursera, LinkedIn Learning
January 11, 2030 - September 25, 2025
Advanced Sound Design at NAM Milano
January 1, 2017 - September 25, 2025
Big Data & Business Intelligence at Tokio School Portugal
January 1, 2025 - September 25, 2025

Qualifications

Advanced Sound Design
January 1, 2017 - September 25, 2025
Big Data & Business Intelligence
January 1, 2025 - September 25, 2025
Ongoing Courses: Sound Design, Audio Post, Game Audio, and Music Technology
January 11, 2030 - September 25, 2025
Advanced Sound Design
January 1, 2017 - September 25, 2025
Big Data & Business Intelligence
January 1, 2025 - September 25, 2025
Ongoing courses/workshops in Sound Design, Audio Post, Game Audio, and Music Technology
January 11, 2030 - September 25, 2025
Advanced Sound Design
January 11, 2030 - January 1, 2017
Big Data & Business Intelligence
January 1, 2025 - September 25, 2025
Advanced Sound Design
January 1, 2017 - September 25, 2025
Big Data & Business Intelligence
January 1, 2025 - September 25, 2025
Ongoing Courses in Sound Design, Audio Post, Game Audio, and Music Technology
January 11, 2030 - September 25, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services
    paper “Garden of Phantoms – 虚像の庭 (Kyōzō no Niwa)” (2025)

    Vocaloid-inspired EP with fantasy ambience and surreal sound design, integrating Japanese aesthetics and experimental orchestration.

    paper “Fugitive Frequencies” (2025)

    Audiovisual album released under Velvet Sync, blending cinematic ambient textures and experimental sound design. Published on YouTube and Bandcamp as a conceptual series.