I am a creative sound designer and music producer based in Lisbon, Portugal, crafting immersive soundscapes for fantasy and adventure video games, film, and multimedia. I specialize in magical atmospheres, epic environments, and character sound effects through sound design, Foley, synthesis, editing, mixing, and mastering, always balancing artistic vision with technical requirements like LUFS/true peak standards and engine deliverables. I thrive in collaborative teams and bring a detail‑oriented approach to every project, from concept to final mix.
I enjoy working with developers and directors worldwide, delivering adaptive audio that supports narrative and gameplay while maintaining sonic identity across media. My projects span indie games, short films, and branded content, with ongoing work under Velvet Sync, vTo, and Cassette Grove, open to remote and international collaborations.
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Vocaloid-inspired EP with fantasy ambience and surreal sound design, integrating Japanese aesthetics and experimental orchestration.
Audiovisual album released under Velvet Sync, blending cinematic ambient textures and experimental sound design. Published on YouTube and Bandcamp as a conceptual series.
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