Hi, I'm Ethan Robson, an audio expert, consultant, and researcher with fourteen years of experience shaping audio across seniority levels. I excel at delivering high-quality solutions under tight deadlines for complex and sensitive research projects. My PhD focuses on auditory selective attention and exploring a potential future for video game audio through systematic design. I'm passionate about pushing forward innovative audio systems for video games, soundscape analysis and design, and practical implementations that enhance gameplay. I love bringing worlds to life through sound, creating immersive, often non-linear experiences, and collaborating with diverse teams from AAA studios to independent developers.

Ethan Robson

Hi, I'm Ethan Robson, an audio expert, consultant, and researcher with fourteen years of experience shaping audio across seniority levels. I excel at delivering high-quality solutions under tight deadlines for complex and sensitive research projects. My PhD focuses on auditory selective attention and exploring a potential future for video game audio through systematic design. I'm passionate about pushing forward innovative audio systems for video games, soundscape analysis and design, and practical implementations that enhance gameplay. I love bringing worlds to life through sound, creating immersive, often non-linear experiences, and collaborating with diverse teams from AAA studios to independent developers.

Available to hire

Hi, I’m Ethan Robson, an audio expert, consultant, and researcher with fourteen years of experience shaping audio across seniority levels. I excel at delivering high-quality solutions under tight deadlines for complex and sensitive research projects. My PhD focuses on auditory selective attention and exploring a potential future for video game audio through systematic design.

I’m passionate about pushing forward innovative audio systems for video games, soundscape analysis and design, and practical implementations that enhance gameplay. I love bringing worlds to life through sound, creating immersive, often non-linear experiences, and collaborating with diverse teams from AAA studios to independent developers.

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Experience Level

Expert
Expert
Expert

Language

Work Experience

Project Lead
June 1, 2025 - September 30, 2025
Leading two research project subgroups from concept to delivery. Mentoring students and research assistants. Working to a client brief with strict deadlines and sensitive data. Communications with teams of all levels of seniority and discipline.
Consultant – Freelance
January 1, 2023 - Present
Providing expert knowledge to audio teams and directors on aesthetic design, particularly regarding audio and selective attention, interactive mixing, and immersive soundscape design and direction. Delivering presentations to studios of varying sizes, from AAA to indie. Mentoring Audio designers.
Conference Technical Chair at AudioMostly
September 1, 2023 - September 30, 2025
Technical lead for the AudioMostly conference in 2023. Managed the technical team for the conference ensuring all requirements are met to a high standard. Maintained an efficient and consistent technical expertise during the conference.
Lecturer
January 1, 2022 - Present
Delivering class materials on sound, interactive audio, technical audio implementation, and creative aesthetics. Mentoring students of varying skill levels and backgrounds. Maintaining contemporary skillset with relevance to games industry. Communicating complex knowledge to students from First year through to Masters level.
Research Assistant
January 1, 2023 - September 30, 2025
Worked on multiple research projects investigating audio implementation. Binaural/HRTF effectiveness in VR. Investigating real time sonification of cycling data to create music.
Test Engineer at Digico
January 1, 2019 - September 30, 2025
Testing top of the range digital audio mixers to a high standard. Fault finding in complex system designs to identify subtle discrepancies in quality. Developing and refining quality processes and test with directors. Technical expertise, focused on audio pipelines and workflows in high intensity environments.
Front of House Audio Engineer
January 1, 2017 - September 30, 2025
Managing audio projects from entry to live concert. Mentoring audio engineers of all levels and roles. Delivering consistent and high-quality audio for music acts across many genres, specialised in mixing and technical knowledge.

Education

PhD at Edinburgh Napier University
October 1, 2022 - January 11, 2026
Doctorate in auditory selective attention in video games through soundscape design.

Qualifications

Audiokinetic certification in dynamic mixing
January 11, 2030 - September 30, 2025
Wwise 101 through 301 certifications (in progress)
January 11, 2030 - September 30, 2025
BSc (Hons) Sound Design
January 1, 2019 - January 1, 2021

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Software & Internet