My passion for sound and music has guided my professional path, combining creativity, technical expertise, and production design. I hold a Bachelor's Degree in Audio Production from SAE Institute Milano and have experience in sound design, audio editing, and interactive systems for media and artistic installations. I also work as a sound designer and sound editor for a short film currently selected at several international genre festivals. I currently work at BASE Milano as a Producer, Facilities Manager, and A/V/L Technician, overseeing cultural events, maintaining technical systems, coordinating with teams and suppliers. I thrive in fast-paced, multi-disciplinary environments, approaching each project with responsibility, problem-solving skills, and a focus on audience experience.

Marco Giacomin

My passion for sound and music has guided my professional path, combining creativity, technical expertise, and production design. I hold a Bachelor's Degree in Audio Production from SAE Institute Milano and have experience in sound design, audio editing, and interactive systems for media and artistic installations. I also work as a sound designer and sound editor for a short film currently selected at several international genre festivals. I currently work at BASE Milano as a Producer, Facilities Manager, and A/V/L Technician, overseeing cultural events, maintaining technical systems, coordinating with teams and suppliers. I thrive in fast-paced, multi-disciplinary environments, approaching each project with responsibility, problem-solving skills, and a focus on audience experience.

Available to hire

My passion for sound and music has guided my professional path, combining creativity, technical expertise, and production design. I hold a Bachelor’s Degree in Audio Production from SAE Institute Milano and have experience in sound design, audio editing, and interactive systems for media and artistic installations. I also work as a sound designer and sound editor for a short film currently selected at several international genre festivals. I currently work at BASE Milano as a Producer, Facilities Manager, and A/V/L Technician, overseeing cultural events, maintaining technical systems, coordinating with teams and suppliers. I thrive in fast-paced, multi-disciplinary environments, approaching each project with responsibility, problem-solving skills, and a focus on audience experience.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Italian
Fluent
English
Advanced

Work Experience

Junior Producer, Facilities Manager, AV Technician at BASE Milano
April 1, 2024 - Present
Managed production and technical execution of cultural events (talks, clubbing, residencies); oversaw maintenance of spaces and technical systems; coordinated with suppliers and internal teams; ensured safety and smooth operations at venues.
Sound Designer, Boom Operator, Audio Editor at Freelance
September 10, 2023 - September 30, 2025
I developed experience in sound design, audio editing, and the creation of interactive audio systems for media and artistic installations. I also worked as a sound designer and sound editor for a short film currently being selected at several international genre festivals.

Education

Laurea Triennale in Scienze Umane, Scienze della Comunicazione e dell'informazione at Università di Padova
September 1, 2016 - September 10, 2019
Bachelor's Degree in Audio Production at SAE Institute Milano
September 1, 2020 - September 11, 2023

Qualifications

First Aid Certification
January 11, 2030 - September 30, 2025
Fire Safety Training – Level 2 (Medium Risk)
January 11, 2030 - September 30, 2025
Dante Certification – English Level 1 & 2
January 11, 2030 - September 30, 2025

Industry Experience

Media & Entertainment, Professional Services, Other, Gaming
    uniE608 SYNC
    I developed an audio-reactive particle system using Unreal Engine’s Niagara Systems, fully integrated with Ableton Live via OSC messages. The OSC communication was facilitated by a custom tool built in Max8, allowing real-time transmission of audio data from Ableton to Unreal Engine. The system enables particles to respond dynamically to various audio parameters such as rhythm, amplitude, and specific frequency bands, creating an immersive visual experience directly driven by sound. This project allowed me to explore the interaction between music and visuals in a highly interactive digital environment, combining technical precision with creative experimentation. By leveraging both Unreal Engine’s advanced particle capabilities and real-time audio data, the project demonstrates a seamless fusion of sound design, generative visuals, and interactive media. It serves as an example of how audio can influence and shape digital spatial experiences in real time.
    uniE608 Sonic Endless Run
    I co-created and designed the audio for an endless runner game where Sonic and Shadows navigate two parallel environments: Sonic in feudal Japan and Shadows in a futuristic, cyberpunk-inspired Tokyo. The game was fully developed in Unreal Engine 5, using both the integrated MetaSound system and Wwise for advanced interactive audio management. The pre-designed sound elements were created in Ableton Live, producing effects and textures consistent with the game’s environments and dynamic gameplay.
    uniE608 Shadow Endless Run
    I co-created and designed the audio for an endless runner game where Sonic and Shadows navigate two parallel environments: Sonic in feudal Japan and Shadows in a futuristic, cyberpunk-inspired Tokyo. The game was fully developed in Unreal Engine 5, using Wwise for advanced interactive audio management. The pre-designed sound elements were created in Ableton Live, producing effects and textures consistent with the game’s environments and dynamic gameplay.