Lance Eisele

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
See more

Language

Javanese
Advanced
Amharic
Advanced

Work Experience

Indie Developer at UEFN/Unreal Engine (Epic Fortnite Creative)
December 1, 2018 - Present
Designed and published multiple games using UEFN and Fortnite Creative. Generated over $3000 revenue in a single year through Epic’s Support-A-Creator System. Learned Verse and applied programming skills (Object-Oriented Programming, Inheritance, State Machines) to create advanced game mechanics and systems.
Indie Developer at Unity
January 1, 2022 - Present
Developed code for numerous projects. Worked with client-side prediction multiplayer systems (Replication, Reconciliation). Programmed in-depth vehicle systems (engine, suspension, steering systems, transmission, clutch) with only a physics engine as a foundation. Programmed weapon and inventory systems (quickbars, grid-style, equip states). Designed and integrated HUD and UI elements (stat-bars, shop menus, pop ups).
Independent Artist/Commission Taker at Self-Employed
January 1, 2016 - Present
Familiar with the full 3D-modeling pipeline (Sculpting, Retopology, Rigging, UV-Unwrapping, Texture Painting, Shader Programming, Texture Baking). Created 3D animations using specialized custom rigs and IK systems. Developed 3D-Software to Game-Engine pipeline compatible with multiple asset files for mats.
Lead Developer at P1 Games
July 1, 2024 - August 1, 2024
Managed a team of 5-10 to design and create an MVP game in a week’s time. Handled revision control conflicts for the team using GitHub.

Education

Bachelor of Computer Science, Minor in Game Design at SUNY Polytechnic Institute
August 1, 2023 - May 1, 2025
Associate of Computer Science at SUNY Ulster
August 1, 2021 - May 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment