Available to hire
I’m a Senior Software Engineer with over 15 years of experience in C++, real-time 3D graphics, and computer vision. I specialize in cross-platform development for autonomous systems, AR/VR, and games, with deep expertise in performance optimization, applied mathematics, GPU programming, and rendering pipelines using OpenGL, DirectX, CUDA, and Unity.
I enjoy turning complex algorithms into robust, maintainable software and collaborating with cross-functional teams to ship high-quality products. I’m always keen to explore new technologies and optimize experiences for real-time visualization and interactive graphics.
Language
Russian
Fluent
English
Advanced
French
Beginner
Work Experience
Software Engineer at Eye Lights SAS
November 1, 2022 - PresentDeveloped real-time computer vision modules for automotive HUD and AR display systems. Leveraged C++, CUDA, and Python to implement performance-critical algorithms. Integrated 3D rendering pipelines in AR-enhanced navigation environments.
Senior 3D Developer at ARGO SAS
September 1, 2022 - October 4, 2025Built and optimized 3D AR applications with Unity and in-house rendering engines. Developed cross-platform tools for mobile platforms (iOS/Android). Applied mathematical models for accurate 3D spatial transformations and visual effects.
Senior 3D Engineer at BEAR SAS - AR Platform
November 1, 2018 - October 4, 2025Worked on real-time AR systems with OpenGL backend. Focused on rendering optimization and visual quality across devices. Participated in the development of AR SDKs for mobile applications.
Software Engineer at Tech Round
March 1, 2015 - October 4, 2025Built JNI/NDK-based native modules for Android apps. Integrated Unity rendering with Android platform APIs. Focused on low-level optimization and device-specific tuning.
Software Engineer at Electronic Arts (EA) - Rostov Region
July 1, 2014 - October 4, 2025C++ developer for mobile game engines using OpenGL backend. Focused on rendering optimization and visual quality across devices. Developed AR SDKs for mobile apps.
Co-founder / Game Developer at Argonyt
August 1, 2011 - October 4, 2025Co-developed several casual games and simulation tools. Led game engine architecture using DirectX. Managed a small team on game design and programming.
Software Engineer at Vector Marine Electronics
January 1, 2009 - October 4, 2025Developed 3D visualization systems for marine navigation. Used OpenGL/DirectX and custom math models for rendering maritime data. Focused on applied mathematics and real-time graphics. Developed plugins for 3D Max.
Senior Software Engineer at Eye Lights SAS
November 1, 2022 - PresentDeveloped real-time computer vision modules for automotive HUD and AR display systems. Implemented performance-critical algorithms using C++, CUDA and Python. Integrated 3D rendering pipelines in AR-enhanced navigation environments.
Senior 3D Developer at ARGO SAS
September 1, 2022 - October 4, 2025Built and optimized 3D AR applications with Unity and in-house rendering engines. Developed cross-platform tools for mobile platforms (iOS/Android). Applied mathematical models for accurate 3D spatial transformations and visual effects.
Senior 3D Engineer at BEAR SAS - AR Platform
November 1, 2018 - October 4, 2025Worked on real-time AR systems with OpenGL backend. Focused on rendering optimization and visual quality across devices. Participated in the development of AR SDKs for mobile applications.
Software Engineer at Tech Round
March 1, 2015 - October 4, 2025Built JNI/NDK-based native modules for Android apps. Integrated Unity rendering with Android platform APIs. Focused on low-level optimization and device-specific tuning.
Software Engineer at Electronic Arts (EA) - Rostov Region
July 1, 2014 - October 4, 2025Contributed to developing and porting mobile game engines with C++ and OpenGL for mobiles. Designed 3D rendering systems and performance profiling tools. Worked with cross-platform infrastructure, build systems, and version control.
Co-founder / Game Developer at Argonyt
August 1, 2011 - October 4, 2025Co-developed several casual games and simulation tools. Led game engine architecture using DirectX. Managed a small team on game design and programming.
Software Engineer at Vector Marine Electronics
January 1, 2009 - October 4, 2025Developed 3D visualization systems for marine navigation. Used OpenGL/DirectX and custom math models for rendering marine data. Focused on applied mathematics and real-time graphics. Developed plugins for 3D Max.
Education
Bachelor's degree in Mathematical Methods in Economics at Southern Federal University, Taganrog, Russia
January 1, 2001 - December 31, 2006Mathematical methods in economics at Southern Federal University
January 1, 2001 - January 1, 2006Qualifications
Industry Experience
Software & Internet, Media & Entertainment, Gaming, Transportation & Logistics, Computers & Electronics, Other
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