Joseph Aurili
I'm Joseph Aurili, a software engineer and game developer with over 20 years of C/C++ experience and more than 30 years building games.
About
I’m Joseph Aurili, a software engineer and game developer with over 20 years of C/C++ experience and more than 30 years building games. I’ve worked across casino gaming, consumer video games, and flight simulation tools, designing engines, tools, and gameplay systems across Windows, Linux, Android, iOS, and consoles. I thrive on solving intricate architecture problems, cross‑platform challenges, and building robust toolchains, while collaborating closely with art, design, QA, and management to ship polished products. In past roles I led technical efforts, shipped backend features for large titles, and contributed to engine and SDK development across multiple studios.
- 26 years' experience
- Joined October 2025
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Computers & Electronics
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Work experience· 33 roles
Explored and improved Real Flight engine architecture; migrated engine and game code from 32-bit to 64-bit. Designed and implemented a command system for a new HTML-based GUI SDK and integrated required commands. Refactored legacy objects to standard C++ containers. Used Unreal Engine 5 to implement a game. Served as Perforce administrator and managed assets on Google Drive. Built tools and APIs for flight-sim software using C++, SDL3 and ImGui.
Explored and improved game engine architecture for Real Flight, a 3D radio controlled flight simulator. Converted the C++ engine and game code from 32-bit to 64-bit. Designed and implemented a command system to back an HTML-based GUI SDK; updated legacy objects to standard C++ containers. Used Unreal 5 to implement a game. Administered Perforce and Google Drive. Built tools and APIs for flight-sim software using C++, SDL3, and ImGui.
Explored and improved game engine architecture for Real Flight, a 3D radio controlled flight simulator. Converted the C++ engine and game code from 32-bit to 64-bit. Designed and implemented a command system to serve as the backend for a newly added HTML based GUI SDK, and implemented the required commands. Updated use of custom legacy objects to standard C++ containers. Used Unreal 5 game engine to implement a game. Administrator on Perforce source control and Google drive. Implemented tools and APIs for use in flight simulator software using C++, SDL3 and ImGui.
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