David John Gautrey
I’m a solo developer who takes responsibility for all aspects of software development, from code and architecture to build pipelines and deployment.
About
I’m a solo developer who takes responsibility for all aspects of software development, from code and architecture to build pipelines and deployment. I’ve built and maintained automation servers, managed GitLab and CI/CD infrastructures, and I bring a strong passion for Unity and Unreal development with decades of experience across platforms and languages. I’m a collaborative problem-solver who thrives on mentoring, leading teams when needed, and contributing to every facet of a game project.
With over 35 years in the gaming industry, I have hands-on experience across many engines and technologies, from ZX Spectrum era titles to modern consoles. I enjoy turning ambitious ideas into polished experiences, leveraging DOTS, PCG, Nanite, and modern toolchains to deliver immersive gameplay and robust technical systems. I’m committed to continuous learning, hardware awareness, and sharing knowledge with others to elevate the projects I work on.
- 40 years' experience
- Joined October 2025
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
- Professional Services
Work experience· 78 roles
Created a simple web server to deliver server-side information to clients and handled miscellaneous tasks required by the project.
Created a simple web server for delivering server information to clients; tackled tasks assigned to the core development team; contributed to backend and tooling improvements.
Producing modern reboots of classic games; upgrading to Unreal 5 and Unity 6; investigating Unity AI capabilities and terrain/visual enhancements for ambitious demo projects such as Midwinter 2030 and Starlord 2030.
Education· 6
Certifications and awards
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