I’m a solo developer who takes responsibility for all aspects of software development, from code and architecture to build pipelines and deployment. I’ve built and maintained automation servers, managed GitLab and CI/CD infrastructures, and I bring a strong passion for Unity and Unreal development with decades of experience across platforms and languages. I’m a collaborative problem-solver who thrives on mentoring, leading teams when needed, and contributing to every facet of a game project.
With over 35 years in the gaming industry, I have hands-on experience across many engines and technologies, from ZX Spectrum era titles to modern consoles. I enjoy turning ambitious ideas into polished experiences, leveraging DOTS, PCG, Nanite, and modern toolchains to deliver immersive gameplay and robust technical systems. I’m committed to continuous learning, hardware awareness, and sharing knowledge with others to elevate the projects I work on.
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